next_fli_frame - Reads the next frame of the current animation file. Allegro
game programming library.
#include <allegro.h>
int next_fli_frame(int loop);
Reads the next frame of the current animation file. If `loop' is not zero, the
player will cycle when it reaches the end of the file, otherwise it will
return FLI_EOF. The frame is read into the global variables fli_bitmap and
fli_palette. Example:
while (next_fli_frame(0) == FLI_OK) {
/* Do stuff, like play audio stream
or check keys to skip animation. */
/* Rest some time until next frame... */
}
Returns FLI_OK on success, FLI_ERROR or FLI_NOT_OPEN on error, and FLI_EOF on
reaching the end of the file.
open_fli(3), fli_bitmap(3), fli_palette(3),
fli_timer(3), fli_frame(3)