open_fli, open_memory_fli - Makes a FLI file open and ready for playing. Allegro
game programming library.
#include <allegro.h>
int open_fli(const char *filename);
int open_memory_fli(const void *fli_data);
Open FLI files ready for playing, reading the data from disk or memory
respectively. Information about the current FLI is held in the global
variables fli_bitmap and fli_palette, which you can use if this function
succeeds. However, you can only have one animation open at a time. Example:
if (open_fli("intro.fli") == FLI_ERROR)
abort_on_error("Error playing intro");
Returns FLI_OK on success, FLI_ERROR if something went wrong, like trying to
open another FLI file without closing the previous one.
close_fli(3), next_fli_frame(3), fli_bitmap(3),
fli_palette(3)