play_midi - Starts playing the specified MIDI file. Allegro game programming
library.
#include <allegro.h>
int play_midi(MIDI *midi, int loop);
Starts playing the specified MIDI file, first stopping whatever music was
previously playing. If the loop flag is set to non-zero, the data will be
repeated until replaced with something else, otherwise it will stop at the end
of the file. Passing a NULL pointer will stop whatever music is currently
playing.
Returns non-zero if an error occurs (this may happen if a patch-caching
wavetable driver is unable to load the required samples, or at least it might
in the future when somebody writes some patch-caching wavetable drivers :-)
install_sound(3), load_midi(3), play_looped_midi(3),
stop_midi(3), midi_pause(3), midi_seek(3),
midi_pos(3), midi_time(3), midi_msg_callback(3),
exmidi(3)