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NAMESDL::GFX::FPSManager - data structure used by SDL::GFX::FramerateCATEGORYGFX, StructureMETHODSnewuse SDL; use SDL::GFX::Framerate; use SDL::GFX::FPSManager; my $fps = SDL::GFX::FPSManager->new(0, 0, 0, 0); Initialize the framerate manager object. Arguments: framecount, rateticks, lastticks, rate. framecountmy $fc = $fps->framecount; Returns the "framecount". rateticksmy $rt = $fps->rateticks; Returns the "rateticks". lastticksmy $lt = $fps->lastticks; Returns the "lastticks". ratemy $r = $fps->rate; Returns the "rate". AUTHORSSee "AUTHORS" in SDL.
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