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NAMESDL::GFX::Framerate - framerate calculating functionsCATEGORYGFXDESCRIPTIONThe framerate functions are used to insert delays into the graphics loop to maintain a constant framerate.METHODSinituse SDL; use SDL::GFX::Framerate; use SDL::GFX::FPSManager; my $fps = SDL::GFX::FPSManager->new(0, 0, 0, 0); SDL::GFX::Framerate::init($fps); Initialize the framerate manager, set default framerate of 30Hz and reset delay interpolation. setSDL::GFX::Framerate::set($fps, 60); Sets the new desired framerate to 60 frames per second. getmy $rate = SDL::GFX::Framerate::get($fps); Get the currently set framerate of the manager. delaySDL::GFX::Framerate::delay($fps); Generate a delay to accommodate the currently set framerate. Call once in the graphics/rendering loop. If the computer cannot keep up with the rate (i.e. drawing too slow), the delay is zero and the delay interpolation is reset. AUTHORSSee "AUTHORS" in SDL.
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