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NAMESDL::Image - Bindings for the SDL_Image libraryDESCRIPTIONSDL::Image allows you to load many different format of images into memory as an SDL::Surface.CATEGORYImageSUPPORTED FORMATSThe following types are supported:
LOADING METHODSloadmy $surface = SDL::Image::load( $file ); $file Image file name to load a surface from. Load file for use as an image in a new SDL::Surface. This actually calls SDL::Image::load_typed_rw, with the file extension used as the type string. This can load all supported image files, including TGA as long as the filename ends with ".tga". It is best to call this outside of event loops, and rather keep the loaded images around until you are really done with them, as disk speed and image conversion to a surface is not that speedy. Note: If the image format loader requires initialization, it will attempt to do that the first time it is needed if you have not already called SDL::Image::init to load support for your image format. Note: If the image format supports a transparent pixel, SDL::Image will set the colorkey for the surface. You can enable RLE acceleration on the surface afterwards by calling: SDL::Video::set_color_key my $image = SDL::Image::load( $some_png_file ); SDL::Video::set_color_key($image, SDL_RLEACCEL, $image->format->colorkey); Return An image as a SDL::Surface. NULL is returned on errors, such as no support built for the image, or a file reading error. Use SDL::get_error to get cause of error. load_typed_rwSDL::Image::load_typed_rw($src, $freesrc, $type);
Load src for use as a surface. This can load all supported image formats. This method does not guarantee that the format specified by type is the format of the loaded image, except in the case when TGA format is specified (or any other non-magicable format in the future). Using SDL_RWops is not covered here, but they enable you to load from almost any source. Note: If the image format loader requires initialization, it will attempt to do that the first time it is needed if you have not already called SDL::Image::init to load support for your image format. Note: If the image format supports a transparent pixel, SDL::Image will set the colorkey for the surface. You can enable RLE acceleration on the surface afterwards by calling: SDL::Video::set_color_key Transparency use SDL; use SDL::RWOps; use SDL::Image; my $file2 = SDL::RWOps->new_file("test/data/menu.png", "rb"); my $image = SDL::Image::load_typed_rw($file2, 1, "PNG"); SDL::Video::set_color_key($image, SDL_RLEACCEL, $image->format->colorkey); Return The image as a new SDL::Surface. NULL is returned on errors. is_[TYPE]Test for valid, supported image files:
These functions take a SDL::RWOps as a parameter. Return 1 if the image is a valid [TYPE] and the [TYPE] format support is compiled into SDL_image. 0 is returned otherwise. Example use SDL::RWOps; use SDL::Image; my $file = SDL::RWOps->new_file("file", "rb"); print "Image is BMP" if ( SDL::is_BMP ); load_[TYPE]_rwSpecific loader for known formats:
These functions take a SDL::RWop as a parameter Return The image as a new SDL::Surface. NULL is returned on errors, like if the [TYPE] is not supported, or a read error. Example use SDL; use SDL::RWOps; use SDL::Image; my $file = SDL::RWOps->new_file("file.png", "rb"); my $image = SDL::Image::load_PNG_rw($file); die SDL::get_error if (!$image); read_XPM_from_arraymy $picture = SDL::Image::read_XPM_from_array(\@XPM, $width); This functions takes the reference of an array in the valid @XPM format. Also the $width of the XPM image. Return The image as a new SDL::Surface. NULL is returned on errors, like if XPM is not supported, or a read error. Example my @XPM= ( '30 30 9 1', ' c #FFFFFF', '. c #EFEFEF', '+ c #CFCFCF', '@ c #9F9F9F', '# c #808080', '$ c #505050', '% c #202020', '& c #000000', '* c #303030', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' .+@##@+. ', ' .@$%&&%$@. ', ' .@*&&&&&&*@. ', ' +$&&&&&&&&$+ ', ' @%&&&&&&&&%@ ', ' #&&&&&&&&&&# ', ' #&&&&&&&&&&# ', ' @%&&&&&&&&%@ ', ' +$&&&&&&&&$+ ', ' .@*&&&&&&*@. ', ' .@$%&&%$@. ', ' .+@##@+. ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',); my $picture = SDL::Image::read_XPM_from_array(\@XPM, 30); MISC METHODSlinked_versionProvides the version of linked sdl_image library.Return Returns a SDL::Version object Example my $version = SDL::Image::linked_version(); print $version->major.' '.$version->minor.' '.$version->patch; initFor version SDL_image 1.2.10 and upFlags bitwise OR'd set of image formats to support by loading a library now. The values you may OR together to pass in are:
Initialize by loading support as indicated by the flags, or at least return success if support is already loaded. You may call this multiple times, which will actually require you to call IMG_Quit just once to clean up. You may call this function with a 0 to retrieve whether support was built-in or not loaded yet. Note: to load JPG, PNG, and/or TIF images you can call IMG_Init with the right IMG_INIT_* flags OR'd together before you program gets busy, to prevent a later hiccup while it loads the library, and to check that you do have the support that you need before you try and use it. Note: No initialization is needed nor performed when using the SDL::Image::is_JPG, SDL::Image::is_PNG, and SDL::Image::is_TIF functions. Note: this function does not always set the error string, so do not depend on SDL::Image::get_error being meaningful all the time. Return A bitmask of all the currently inited image loaders. Example use SDL::Image; my $flags = IMG_INIT_JPG | IMG_INIT_PNG | IMG_INIT_JPG; my $inited = SDL::Image::init($flags); quitFor version SDL_image 1.2.10 and upThis function cleans up all dynamically loaded library handles, freeing memory. If support is required again it will be initialized again, either by SDL::Image::init or loading an image with dynamic support required. You may call this function when SDL::Image::load functions are no longer needed for the JPG, PNG, and TIF image formats. You only need to call this function once, no matter how many times SDL::Image::init was called. Example use SDL::Image; SDL::Image::init(IMG_INIT_JPG); #loads JPG support SDL::Image::load("file.png"); #loads PNG support SDL::Image::quit(); #unloads everything set_errorSame as SDL::set_errorget_errorSame as SDL::get_errorSEE ALSOSDL, SDL::Surface, SDL::Video, SDL::RWOpsAUTHORSSee "AUTHORS" in SDL.
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