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NAMESDL::Mixer::MixChunk -- SDL Bindings for structure SDL_MixChunkCATEGORYMixer, StructureSYNOPSISuse SDL; use SDL::Mixer::MixChunk; my $mix_chunk = SDL::Mixer::Music::load_WAV('sample.wav'); printf("length of audio data is %d bytes\n", $mix_chunk->alen); printf("volume is %d\n", $mix_chunk->volume); DESCRIPTIONStores audio data in memory.Note: It's a bad idea to free a chunk that is still being played... METHODSalenlength of audio data in bytesvolumePer-sample volume, 0-128 (normally "MIX_MAX_VOLUME" after loading)AUTHORSSee "AUTHORS" in SDL.
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