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NAMESDL::Overlay - YUV Video overlayCATEGORYCore, Video, StructureSYNOPSISFirst import the following modules to get access to constants and functions needed for overlay.use SDL; use SDL::Video; use SDL::Overlay; Init the video subsystem. SDL::Init(SDL_INIT_VIDEO); Create a display to use. my $display = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE); Create and attach the display to a new overlay my $overlay = SDL::Overlay->new( 100, 100, SDL_YV12_OVERLAY, $display); DESCRIPTIONA "SDL_Overlay" allows for video rendering on an "SDL_Surface" which is a display.The term 'overlay' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed. METHODSnew ( $width, $height, $YUV_flag, $display)The constructor creates a SDL::Overlay of the specified width, height and format (see "YUV_Flags" list below of available formats), for the provided display.Note the 'display' argument needs to actually be the surface created by "SDL::Video::SetVideoMode" otherwise this function will segfault. my $overlay = SDL::Overlay->new( $width, $height, $YUV_flag, $display ); YUV_Flags More information on YUV formats can be found at <http://www.fourcc.org/indexyuv.htm> .
formatOverlay format (see YUV_Flags)w, hWidth and height of overlayplanesNumber of planes in the overlay. Usually either 1 or 3pitchesAn array of pitches, one for each plane. Pitch is the length of a row in bytes.pixelsAs of release 2.3 direct right to overlay is disable.An array of pointers to the data of each plane. The overlay should be locked before these pointers are used. see SDL::Video::lock_YUV_overlay, SDL::Video::unload_YUV_overlay hw_overlayThis will be set to 1 if the overlay is hardware accelerated.AUTHORSSee "AUTHORS" in SDL.
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