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NAMErand - Pseudo random number generation.DESCRIPTIONThis module provides a pseudo random number generator. The module contains a number of algorithms. The uniform distribution algorithms are based on the Xoroshiro and Xorshift algorithms by Sebastiano Vigna. The normal distribution algorithm uses the Ziggurat Method by Marsaglia and Tsang on top of the uniform distribution algorithm.For most algorithms, jump functions are provided for generating non-overlapping sequences for parallel computations. The jump functions perform calculations equivalent to perform a large number of repeated calls for calculating new states. The following algorithms are provided:
Jump function: equivalent to 2^64 calls This is the Xorshift116 generator combined with the StarStar scrambler from the 2018 paper by David Blackman and Sebastiano Vigna: Scrambled Linear Pseudorandom Number Generators The generator does not need 58-bit rotates so it is faster than the Xoroshiro116 generator, and when combined with the StarStar scrambler it does not have any weak low bits like exrop (Xoroshiro116+). Alas, this combination is about 10% slower than exrop, but is despite that the default algorithm thanks to its statistical qualities.
Jump function: equivalent to 2^512 calls This is a 58 bit version of Xoroshiro1024**, from the 2018 paper by David Blackman and Sebastiano Vigna: Scrambled Linear Pseudorandom Number Generators that on a 64 bit Erlang system executes only about 40% slower than the defaultexsssalgorithm but with much longer period and better statistical properties, but on the flip side a larger state. Many thanks to Sebastiano Vigna for his help with the 58 bit adaption.
Jump function: equivalent to 2^64 calls
Jump function: equivalent to 2^512 calls
Jump function: equivalent to 2^64 calls This is a corrected version of the previous default algorithm, that now has been superseded by Xoroshiro116+ (exrop). Since there is no native 58 bit rotate instruction this algorithm executes a little (say < 15%) faster than exrop. See the algorithms' homepage. The current default algorithm is exsss (Xorshift116**). If a specific algorithm is required, ensure to always use seed/1 to initialize the state. Which algorithm that is the default may change between Erlang/OTP releases, and is selected to be one with high speed, small state and "good enough" statistical properties. Undocumented (old) algorithms are deprecated but still implemented so old code relying on them will produce the same pseudo random sequences as before. Note:
There were a number of problems in the implementation of the now undocumented
algorithms, which is why they are deprecated. The new algorithms are a bit
slower but do not have these problems:
Uniform integer ranges had a skew in the probability distribution that was not noticable for small ranges but for large ranges less than the generator's precision the probability to produce a low number could be twice the probability for a high. Uniform integer ranges larger than or equal to the generator's precision used a floating point fallback that only calculated with 52 bits which is smaller than the requested range and therefore were not all numbers in the requested range even possible to produce. Uniform floats had a non-uniform density so small values i.e less than 0.5 had got smaller intervals decreasing as the generated value approached 0.0 although still uniformly distributed for sufficiently large subranges. The new algorithms produces uniformly distributed floats on the form N * 2.0^(-53) hence equally spaced. Every time a random number is requested, a state is used to calculate it and a new state is produced. The state can either be implicit or be an explicit argument and return value. The functions with implicit state use the process dictionary variable rand_seed to remember the current state. If a process calls uniform/0, uniform/1 or uniform_real/0 without setting a seed first, seed/1 is called automatically with the default algorithm and creates a non-constant seed. The functions with explicit state never use the process dictionary. Examples: Simple use; creates and seeds the default algorithm with a non-constant seed if not already done: R0 = rand:uniform(), R1 = rand:uniform(), Use a specified algorithm: _ = rand:seed(exs928ss), R2 = rand:uniform(), Use a specified algorithm with a constant seed: _ = rand:seed(exs928ss, {123, 123534, 345345}), R3 = rand:uniform(), Use the functional API with a non-constant seed: S0 = rand:seed_s(exsss), {R4, S1} = rand:uniform_s(S0), Textbook basic form Box-Muller standard normal deviate R5 = rand:uniform_real(), R6 = rand:uniform(), SND0 = math:sqrt(-2 * math:log(R5)) * math:cos(math:pi() * R6) Create a standard normal deviate: {SND1, S2} = rand:normal_s(S1), Create a normal deviate with mean -3 and variance 0.5: {ND0, S3} = rand:normal_s(-3, 0.5, S2), Note:
The builtin random number generator algorithms are not cryptographically strong.
If a cryptographically strong random number generator is needed, use something
like crypto:rand_seed/0.
For all these generators except exro928ss and exsss the lowest bit(s) has got a slightly less random behaviour than all other bits. 1 bit for exrop (and exsp), and 3 bits for exs1024s. See for example the explanation in the Xoroshiro128+ generator source code: Beside passing BigCrush, this generator passes the PractRand test suite up to (and included) 16TB, with the exception of binary rank tests, which fail due to the lowest bit being an LFSR; all other bits pass all tests. We suggest to use a sign test to extract a random Boolean value. If this is a problem; to generate a boolean with these algorithms use something like this: (rand:uniform(16) > 8) And for a general range, with N = 1 for exrop, and N = 3 for exs1024s: (((rand:uniform(Range bsl N) - 1) bsr N) + 1) The floating point generating functions in this module waste the lowest bits when converting from an integer so they avoid this snag. DATA TYPESbuiltin_alg() = exsss | exro928ss | exrop | exs1024s | exsp | exs64 | exsplus | exs1024 alg() = builtin_alg() | atom() alg_handler() = #{type := alg(), bits => integer() >= 0, weak_low_bits => integer() >= 0, max => integer() >= 0, next := fun((alg_state()) -> {integer() >= 0, alg_state()}), uniform => fun((state()) -> {float(), state()}), uniform_n => fun((integer() >= 1, state()) -> {integer() >= 1, state()}), jump => fun((state()) -> state())} alg_state() = exsplus_state() | exro928_state() | exrop_state() | exs1024_state() | exs64_state() | term() state() = {alg_handler(), alg_state()} Algorithm-dependent state. export_state() = {alg(), alg_state()} Algorithm-dependent state that can be printed or saved to file. seed() = [integer()] | integer() | {integer(), integer(), integer()} A seed value for the generator. A list of integers sets the generator's internal state directly, after algorithm-dependent checks of the value and masking to the proper word size. The number of integers must be equal to the number of state words in the generator. An integer is used as the initial state for a SplitMix64 generator. The output values of that is then used for setting the generator's internal state after masking to the proper word size and if needed avoiding zero values. A traditional 3-tuple of integers seed is passed through algorithm-dependent hashing functions to create the generator's initial state. exsplus_state() Algorithm specific internal state exro928_state() Algorithm specific internal state exrop_state() Algorithm specific internal state exs1024_state() Algorithm specific internal state exs64_state() Algorithm specific internal state EXPORTSbytes(N :: integer() >= 0) -> Bytes :: binary() Returns, for a specified integer N >= 0, a binary() with that number of random bytes. Generates as many random numbers as required using the selected algorithm to compose the binary, and updates the state in the process dictionary accordingly. bytes_s(N :: integer() >= 0, State :: state()) -> {Bytes :: binary(), NewState :: state()} Returns, for a specified integer N >= 0 and a state, a binary() with that number of random bytes, and a new state. Generates as many random numbers as required using the selected algorithm to compose the binary, and the new state. export_seed() -> undefined | export_state() Returns the random number state in an external format. To be used with seed/1. export_seed_s(State :: state()) -> export_state() Returns the random number generator state in an external format. To be used with seed/1. jump() -> NewState :: state() Returns the state after performing jump calculation to the state in the process dictionary. This function generates a not_implemented error exception when the jump function is not implemented for the algorithm specified in the state in the process dictionary. jump(State :: state()) -> NewState :: state() Returns the state after performing jump calculation to the given state. This function generates a not_implemented error exception when the jump function is not implemented for the algorithm specified in the state. normal() -> float() Returns a standard normal deviate float (that is, the mean is 0 and the standard deviation is 1) and updates the state in the process dictionary. normal(Mean :: number(), Variance :: number()) -> float() Returns a normal N(Mean, Variance) deviate float and updates the state in the process dictionary. normal_s(State :: state()) -> {float(), NewState :: state()} Returns, for a specified state, a standard normal deviate float (that is, the mean is 0 and the standard deviation is 1) and a new state. normal_s(Mean :: number(), Variance :: number(), State0 :: state()) -> {float(), NewS :: state()} Returns, for a specified state, a normal N(Mean, Variance) deviate float and a new state. seed(AlgOrStateOrExpState :: builtin_alg() | state() | export_state()) -> state() seed(Alg :: default) -> state() Seeds random number generation with the specifed algorithm and time-dependent data if AlgOrStateOrExpState is an algorithm. Alg = default is an alias for the default algorithm. Otherwise recreates the exported seed in the process dictionary, and returns the state. See also export_seed/0. seed(Alg :: builtin_alg(), Seed :: seed()) -> state() seed(Alg :: default, Seed :: seed()) -> state() Seeds random number generation with the specified algorithm and integers in the process dictionary and returns the state. Alg = default is an alias for the default algorithm. seed_s(AlgOrStateOrExpState :: builtin_alg() | state() | export_state()) -> state() seed_s(Alg :: default) -> state() Seeds random number generation with the specifed algorithm and time-dependent data if AlgOrStateOrExpState is an algorithm. Alg = default is an alias for the default algorithm. Otherwise recreates the exported seed and returns the state. See also export_seed/0. seed_s(Alg :: builtin_alg(), Seed :: seed()) -> state() seed_s(Alg :: default, Seed :: seed()) -> state() Seeds random number generation with the specified algorithm and integers and returns the state. Alg = default is an alias for the default algorithm. uniform() -> X :: float() Returns a random float uniformly distributed in the value range 0.0 =< X < 1.0 and updates the state in the process dictionary. The generated numbers are on the form N * 2.0^(-53), that is; equally spaced in the interval. Warning:
This function may return exactly 0.0 which can be fatal for certain
applications. If that is undesired you can use (1.0 - rand:uniform())
to get the interval 0.0 < X =< 1.0, or instead use
uniform_real/0.
If neither endpoint is desired you can test and re-try like this: my_uniform() -> case rand:uniform() of 0.0 -> my_uniform(); X -> X end end. uniform_real() -> X :: float() Returns a random float uniformly distributed in the value range DBL_MIN =< X < 1.0 and updates the state in the process dictionary. Conceptually, a random real number R is generated from the interval 0 =< R < 1 and then the closest rounded down normalized number in the IEEE 754 Double precision format is returned. Note:
The generated numbers from this function has got better granularity for small
numbers than the regular uniform/0 because all bits in the mantissa are
random. This property, in combination with the fact that exactly zero is never
returned is useful for algoritms doing for example 1.0 / X or
math:log(X).
See uniform_real_s/1 for more explanation. uniform(N :: integer() >= 1) -> X :: integer() >= 1 Returns, for a specified integer N >= 1, a random integer uniformly distributed in the value range 1 =< X =< N and updates the state in the process dictionary. uniform_s(State :: state()) -> {X :: float(), NewState :: state()} Returns, for a specified state, random float uniformly distributed in the value range 0.0 =< X < 1.0 and a new state. The generated numbers are on the form N * 2.0^(-53), that is; equally spaced in the interval. Warning:
This function may return exactly 0.0 which can be fatal for certain
applications. If that is undesired you can use (1.0 -
rand:uniform(State)) to get the interval 0.0 < X =< 1.0, or
instead use uniform_real_s/1.
If neither endpoint is desired you can test and re-try like this: my_uniform(State) -> case rand:uniform(State) of {0.0, NewState} -> my_uniform(NewState); Result -> Result end end. uniform_real_s(State :: state()) -> {X :: float(), NewState :: state()} Returns, for a specified state, a random float uniformly distributed in the value range DBL_MIN =< X < 1.0 and updates the state in the process dictionary. Conceptually, a random real number R is generated from the interval 0 =< R < 1 and then the closest rounded down normalized number in the IEEE 754 Double precision format is returned. Note:
The generated numbers from this function has got better granularity for small
numbers than the regular uniform_s/1 because all bits in the mantissa
are random. This property, in combination with the fact that exactly zero is
never returned is useful for algoritms doing for example 1.0 / X or
math:log(X).
The concept implicates that the probability to get exactly zero is extremely low; so low that this function is in fact guaranteed to never return zero. The smallest number that it might return is DBL_MIN, which is 2.0^(-1022). The value range stated at the top of this function description is technically correct, but 0.0 =< X < 1.0 is a better description of the generated numbers' statistical distribution. Except that exactly 0.0 is never returned, which is not possible to observe statistically. For example; for all sub ranges N*2.0^(-53) =< X < (N+1)*2.0^(-53) where 0 =< integer(N) < 2.0^53 the probability is the same. Compare that with the form of the numbers generated by uniform_s/1. Having to generate extra random bits for small numbers costs a little performance. This function is about 20% slower than the regular uniform_s/1 uniform_s(N :: integer() >= 1, State :: state()) -> {X :: integer() >= 1, NewState :: state()} Returns, for a specified integer N >= 1 and a state, a random integer uniformly distributed in the value range 1 =< X =< N and a new state.
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