request_scroll - Queues a hardware scroll request with triple buffering. Allegro
game programming library.
#include <allegro.h>
int request_scroll(int x, int y);
This function is used for triple buffering. It requests a hardware scroll to the
specified position, but returns immediately rather than waiting for a retrace.
The scroll will then take place during the next vertical retrace, but you can
carry on running other code in the meantime and use the poll_scroll() routine
to detect when the flip has actually taken place.
Triple buffering is only possible with certain drivers: you can
look at the GFX_CAN_TRIPLE_BUFFER bit in the gfx_capabilities flag to see if
it will work with the current driver.
This function returns zero on success, non-zero otherwise.
poll_scroll(3), request_video_bitmap(3),
gfx_capabilities(3), scroll_screen(3)