request_video_bitmap - Triple buffering page flip request. Allegro game
programming library.
#include <allegro.h>
int request_video_bitmap(BITMAP *bitmap);
This function is used for triple buffering. It requests a page flip to display
the specified video bitmap object, but returns immediately rather than waiting
for a retrace. The flip will then take place during the next vertical retrace,
but you can carry on running other code in the meantime and use the
poll_scroll() routine to detect when the flip has actually taken place. Triple
buffering is only possible on certain hardware: see the comments about
request_scroll(). Example:
int current_page;
BITMAP *video_page[3];
...
/* Create pages for page flipping */
video_page[0] = create_video_bitmap(SCREEN_W, SCREEN_H);
video_page[1] = create_video_bitmap(SCREEN_W, SCREEN_H);
video_page[2] = create_video_bitmap(SCREEN_W, SCREEN_H);
current_page = 0;
...
/* draw the screen and flip pages */
draw_screen(video_page[current_page]);
do {
} while (poll_scroll());
request_video_bitmap(video_page[current_page]);
current_page = (current_page+1)%3;
...
Returns zero on success and non-zero on failure.
poll_scroll(3), request_scroll(3), gfx_capabilities(3),
create_video_bitmap(3), scroll_screen(3), ex3buf(3),
exupdate(3)