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rtcSetGeometryBuildQuality(3) |
Embree Ray Tracing Kernels 3 |
rtcSetGeometryBuildQuality(3) |
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rtcSetGeometryBuildQuality - sets the build quality for the geometry
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#include <embree3/rtcore.h>
void rtcSetGeometryBuildQuality(
RTCGeometry geometry,
enum RTCBuildQuality quality
);
The rtcSetGeometryBuildQuality function sets the build quality (quality
argument) for the specified geometry (geometry argument). The per-geometry
build quality is only a hint and may be ignored. Embree currently uses the
per-geometry build quality when the scene build quality is set to
RTC_BUILD_QUALITY_LOW. In this mode a two-level acceleration structure is
build, and geometries build a separate acceleration structure using the
geometry build quality. The per-geometry build quality can be one of:
- •
- RTC_BUILD_QUALITY_LOW: Creates lower quality data structures,
e.g. for dynamic scenes.
- •
- RTC_BUILD_QUALITY_MEDIUM: Default build quality for most usages. Gives a
good compromise between build and render performance.
- •
- RTC_BUILD_QUALITY_HIGH: Creates higher quality data structures for
final-frame rendering. Enables a spatial split builder for certain
primitive types.
- •
- RTC_BUILD_QUALITY_REFIT: Uses a BVH refitting approach when changing only
the vertex buffer.
On failure an error code is set that can be queried using rtcGetDeviceError.
[rtcSetSceneBuildQuality]
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