save_screenshot - Store a copy of the current display to a file.
nil
save_screenshot( dstres, fmt, srcid, local )
This function creates a file of the latest drawn output on the primary display
or of the contents of a specific VID of specified in srcid .
Local (default, false) set to true or non-zero hints that the local storage
should be used. This is important when there is a discrepancy between what is
stored as the objects video backing store (implementation defined) and the
local copy as they are not always in synch. The format setting is by default
FORMAT_PNG but can also be FORMAT_PNG_FLIP , FORMAT_RAW
8, FORMAT_RAW 24 or FORMAT_RAW 32 though the RAW formats
are primarily for advanced use and debugging purposes.
- 1
- For specific contexts, primarly calctargets, the contents of the non-local
storage is not accessible on all graphic subsystems for all srcids
as the calctarget may occupy or bind the same slot. Either do the call
outside such a scope or force local readback.
function save_screenshot0()
show_image(fill_surface(64, 64, 255, 0, 0));
local a = fill_surface(64, 64, 0, 255, 0);
move_image(a, VRESW - 64, 0);
local b = fill_surface(64, 64, 0, 0, 255);
move_image(b, 0, VRESH - 64);
local c = fill_surface(64, 64, 0, 255, 255);
move_image(c, VRESW - 64, VRESH - 64);
show_image({a, b, c});
end