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sc::MsgStateSend(3) MPQC sc::MsgStateSend(3)

sc::MsgStateSend - The MsgStateSend is an abstract base class that sends objects to nodes in a MessageGrp.

#include <mstate.h>

Inherits sc::StateOut.

Inherited by sc::BcastStateSend, and sc::StateSend.


MsgStateSend (const Ref< MessageGrp > &)
virtual void flush ()=0
Specializations must implement flush(). void set_buffer_size (int)
The buffer size of statein and stateout objects that communicate with each other must match. int put (const ClassDesc *)
I only need to override put(const ClassDesc*) but C++ will hide all of the other put's so I must override everything. int put (char r)
Write the given datum. int put (unsigned int r)
int put (int r)
int put (float r)
int put (double r)
int put (const char *, int)
Write the given array data. int put (const int *, int)
int put (const unsigned int *, int)
int put (const float *, int)
int put (const double *, int)


int put_array_void (const void *, int)


Ref< MessageGrp > grp
int nbuf
int bufsize
char * buffer
char * send_buffer
int nheader
int * nbuf_buffer

The MsgStateSend is an abstract base class that sends objects to nodes in a MessageGrp.

Specializations must implement flush().

Reimplemented from sc::StateOut.

Implemented in sc::StateSend, and sc::BcastStateSend.

Write the given datum.

Reimplemented from sc::StateOut.

Write the given array data. Size information is also saved. The data is allocated and read by the get(T*&) routines.

Reimplemented from sc::StateOut.

I only need to override put(const ClassDesc*) but C++ will hide all of the other put's so I must override everything.

Reimplemented from sc::StateOut.

Reimplemented from sc::StateOut.

Reimplemented from sc::StateOut.

Reimplemented from sc::StateOut.

Reimplemented from sc::StateOut.

Reimplemented from sc::StateOut.

Reimplemented from sc::StateOut.

Reimplemented from sc::StateOut.

Reimplemented from sc::StateOut.

Reimplemented from sc::StateOut.

Generated automatically by Doxygen for MPQC from the source code.
Tue Jun 7 2022 Version 2.3.1

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