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NAMEstrafe3d_model - Move the specified model sideways in relation to its current viewing angle.SYNOPSISnilstrafe3d_model( vid:model, float:amount ) strafe3d_model( ) strafe3d_model( vid:model, float:amount, uint:time=0 ) strafe3d_model( ) strafe3d_model( vid:model, float:amount, uint:time, bool:mask_x=false ) strafe3d_model( ) strafe3d_model( vid:model, float:amount, uint:time, bool:mask_x, bool:mask_y=false ) strafe3d_model( ) strafe3d_model( vid:model, float:amount, uint:time, bool:mask_x, bool:mask_y, bool:mask_z=false ) strafe3d_model( ) strafe3d_model( vid:model, float:amount, uint:time, bool:mask_x, bool:mask_y, bool:mask_z=false, uint:interp=INTERP_LINEAR ) DESCRIPTIONThis function will move the model relative to it's current orientation, negative amounts corresponds to "the left" from the perspective of the object, and positive amounts corresponds to the right" from the perspective of the object. The optional mask arguments will block the specified axes from being updated.SEE ALSO:move3d_model(3) forward3d_model(3) step3d_model(3) scale3d_model(3)
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