switch_default_blendmode - Change the blend operation set as default on
all new objects.
nil
switch_default_blendmode( int:mode )
Due to legacy and scripts dependent on now known buggy behaviour, the default
blending mode is set to BLEND_FORCE . This means that regardless of
object opacity, everything will be drawn with blending enabled. This might be
less performant on some GPU s when compared to the option of disabling
blending for objects that are fully opaque and have no alpha channel, which is
refered to as BLEND_NORMAL . This function can be used to indicate that
the script knows about the distinction or has other blending needs where a lot
of force_image_blend calls can be avoided by changing the default to
some other mode.
- 1
- Specifying an invalid value for mode is a terminal state
transition.
function switch_default_blendmode0()
switch_default_blendmode(BLEND_NORMAL)
end