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system_collapse(3) |
Arcan Lua API |
system_collapse(3) |
system_collapse - Collapse important subsystems, leaving only
frameservers alive.
nil
system_collapse(
applname, noadopt )
This function purges audio/video/events from everything not strictly related to
frameservers. Then, if applname was specified, it loads and runs
applname and invokes an applname_adopt function for each frameserver
related VID , unless noadopt has been set to true. This enables
recovery from bad system states switching to an app that can permit the user
to clean-up and save important information that would otherwise be lost or
simply to switch active scripts while keeping core services intact. If
applname is left undefined, the current namespaces and active scripts
will be re-used but the scripting context will be reset.
- 1
- frameservers existing in multiple context stack levels are collated down
to a flat, new context.
- 2
- if the number of running frameservers is higher than the current new
context vobj limit, the vobj limit will be raised.
- 3
- if there are more running frameservers in all contexts combined than what
is permitted (compile-time) some frameservers will be truncated and
deleted. (likely to hit system process and descriptor limits before that
happens).
- 4
- frameservers will have their order value set depending on the context they
were previously allocated in.
- 5
- the search space for applname is constrained to namespace defined
by the APPLBASE namespace.
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