|
NAMEvoice_check - Checks whether a voice is currently allocated. Allegro game programming library.SYNOPSIS#include <allegro.h>SAMPLE *voice_check(int voice); DESCRIPTIONChecks whether a voice is currently allocated.RETURN VALUEReturns a pointer to the sample that the voice is using, or NULL if the voice is inactive (ie. it has been deallocated, or the release_voice() function has been called and the sample has then finished playing).SEE ALSOallocate_voice(3), voice_start(3), voice_get_position(3)
Visit the GSP FreeBSD Man Page Interface. |