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NAMEvpNormalIndex, vpNormal - encode/decode a surface normal vectorSYNOPSIS#include <volpack.h>int vpNormalIndex(nx, ny, nz)
vpResult vpNormal(n, nx_ptr, ny_ptr, nz_ptr)
ARGUMENTS
DESCRIPTIONThese two routines are used to convert surface normal vectors between encoded and unencoded forms. An unencoded vector is described by its three components (stored as double-precision floating point numbers) in an orthogonal coordinate system. An encoded vector is described by a single integer that is suitable for use as an index in a shading lookup table. VolPack's built-in shading routines require the use of surface normal vectors encoded using vpNormalIndex (or one of the higher-level normal vector computation routines, vpVolumeNormals or vpScanlineNormals). User-defined shading routines or lookup tables are not required to use encoded normal vectors.vpNormalIndex computes an encoded vector from the components of an unencoded vector. The vector must be normalized (nx*nx + ny*ny + nz*nz = 1). The maximum possible value of an encoded normal is given by the constant VP_NORM_MAX. vpNormal computes the components of a vector from the encoded integer form. The encoded normal has less resolution than the unencoded form, so the vector computed by vpNormal may not be equal to the original vector passed to vpNormalIndex. ERRORSvpNormalIndex always returns a valid encoded normal vector.vpNormal normally returns the value VP_OK. The following return value is possible:
SEE ALSOVolPack(3), vpVolumeNormals(3), vpScanlineNormals(3)
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