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gleSetJoinStyle(3GLE) |
GLE |
gleSetJoinStyle(3GLE) |
gleSetJoinStyle, gleGetJoinStyle - Query and Set the GLE join style flags.
void gleSetJoinStyle (int style);
int gleGetJoinStyle (void);
- style
- bitwise OR of flags
Query and set the GLE join style flags. This word is a bitwise OR of the flags
described below.
The initial join style is TUBE_JN_ANGLE | TUBE_JN_CAP |
TUBE_NORM_FACET.
Extrusion Join Styles
- TUBE_JN_RAW
- Draw polycylinders, polycones, extrusions, etc. with no special treatment
of the extrusion ends.
- TUBE_JN_ANGLE
- Draw polycylinders, polycones, extrusions, etc. by extending the different
segments until they butt into each other with an angular style.
- TUBE_JN_CUT
- Draw polycylinders, polycones, extrusions, etc. by joining together the
different segments and slicing off the joint at half the angle between the
segments. A cap is drawn. Note that the slicing plane runs through the
origin of the contour coordinate system. Thus, the amount of slice can be
varied by offsetting the contour with respect to the origin.
Note that when two segments meet at a shallow angle, the cut
join style will potentially shave off a whole lot of the contour,
leading to "surprising" results...
- TUBE_JN_ROUND
- Joints will be rounded. Strictly speaking, the part of the joint above the
origin will be rounded. The part below the origin will come together in an
angular join.
- TUBE_JN_MASK
- Mask bits. This can be used to mask off the bit field that defines the
join style.
End Caps
- TUBE_JN_CAP
- If this is set, a cap will be drawn at each end of the extrusion.
Automatic Normal Vector Generation
- TUBE_NORM_FACET
- A normal vector is generated per facet. Useful for having an extrusion
have a "faceted" look, such as when extruding a square -- each
of the four sides of the square will look flat.
- TUBE_NORM_EDGE
- Normal vectors are generated so that they lie along edges. Useful for
making angular things look rounded under lighting. For example, when
extruding a hexagon and using this flag, the hexagonal extrusion will look
(more like a) smooth perfectly round cylinder, rather than a six-sided
shape.
- TUBE_NORM_PATH_EDGE
- Normal vectors are generated so that they both lie on edges, and so that
they interpolate between neighboring segments. Useful for drawing
"spaghetti" -- extrusions that follow a spline path. Because the
spline path must be "tessellated" into small straight segments,
each segment will look straight unless this flag is set.
- TUBE_NORM_MASK
- A mask useful for masking out the "norm" bits.
Closed or Open Contours
- TUBE_CONTOUR_CLOSED
- If this bit is set, the contour will be treated as a "closed"
contour, where the last point connects back up to the first. It is useful
to set this flag when drawing closed shapes (such as extruded cylinders,
star-shapes, I-Beams, etc. When drawing open extrusions (e.g. corrugated
sheet metal), you DON'T want to set this flag.
Multiple threads using GLE share a single global join style.
gleExtrusion, gleTextureMode
Linas Vepstas (linas@fc.net)
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