glutBitmapCharacter - renders a bitmap character using OpenGL.
void glutBitmapCharacter(void *font, int character);
- font
- Bitmap font to use.
- character
- Character to render (not confined to 8 bits).
Without using any display lists, glutBitmapCharacter renders the character in
the named bitmap font. The available fonts are:
- GLUT_BITMAP_8_BY_13
- A fixed width font with every character fitting in an 8 by 13 pixel
rectangle. The exact bitmaps to be used is defined by the standard X glyph
bitmaps for the X font named:
-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1
- GLUT_BITMAP_9_BY_15
- A fixed width font with every character fitting in an 9 by 15 pixel
rectangle. The exact bitmaps to be used is defined by the standard X glyph
bitmaps for the X font named:
-misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1
- GLUT_BITMAP_TIMES_ROMAN_10
- A 10-point proportional spaced Times Roman font. The exact bitmaps to be
used is defined by the standard X glyph bitmaps for the X font named:
-adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1
- GLUT_BITMAP_TIMES_ROMAN_24
- A 24-point proportional spaced Times Roman font. The exact bitmaps to be
used is defined by the standard X glyph bitmaps for the X font named:
-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1
- GLUT_BITMAP_HELVETICA_10
- A 10-point proportional spaced Helvetica font. The exact bitmaps to be
used is defined by the standard X glyph bitmaps for the X font named:
-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1
- GLUT_BITMAP_HELVETICA_12
- A 12-point proportional spaced Helvetica font. The exact bitmaps to be
used is defined by the standard X glyph bitmaps for the X font named:
-adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1
- GLUT_BITMAP_HELVETICA_18
- A 18-point proportional spaced Helvetica font. The exact bitmaps to be
used is defined by the standard X glyph bitmaps for the X font named:
-adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1
Rendering a nonexistent character has no effect.
glutBitmapCharacter automatically sets the OpenGL unpack pixel storage modes
it needs appropriately and saves and restores the previous modes before
returning. The generated call to glBitmap will adjust the current raster
position based on the width of the character.
Here is a routine that shows how to render a string of ASCII text with
glutBitmapCharacter:
void
output(int x, int y, char *string)
{
int len, i;
glRasterPos2f(x, y);
len = (int) strlen(string);
for (i = 0; i < len; i++) {
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, string[i]);
}
}
glutBitmapWidth, glutStrokeCharacter
Mark J. Kilgard (mjk@nvidia.com)