glutCopyColormap - copies the logical colormap for the layer in use from a
specified window to the current window.
void glutCopyColormap(int win);
- win
- The identifier of the window to copy the logical colormap from.
glutCopyColormap copies (lazily if possible to promote sharing) the logical
colormap from a specified window to the current window's layer in use. The
copy will be from the normal plane to the normal plane; or from the overlay to
the overlay (never across different layers). Once a colormap has been copied,
avoid setting cells in the colormap with glutSetColor since that will force an
actual copy of the colormap if it was previously copied by reference.
glutCopyColormap should only be called when both the current window and the
win window are color index windows.
Here is an example of how to create two color index GLUT windows with their
colormaps loaded identically and so that the windows are likely to share the
same colormap:
int win1, win2;
glutInitDisplayMode(GLUT_INDEX);
win1 = glutCreateWindow("first color index win");
glutSetColor(0, 0.0, 0.0, 0.0); /* black */
glutSetColor(1, 0.5, 0.5, 0.5); /* gray */
glutSetColor(2, 1.0, 1.0, 1.0); /* black */
glutSetColor(3, 1.0, 0.0, 0.0); /* red */
win2 = glutCreateWindow("second color index win");
glutCopyColormap(win1);
glutSetColor, glutGetColor, glutCreateWindow
Mark J. Kilgard (mjk@nvidia.com)