glutForceJoystickFunc - forces current window's joystick callback to be called.
void glutForceJoystickFunc(void);
glutForceJoystickFunc forces the current window's joystick callback to be
called, reporting the latest joystick state.
The joystick callback is called either due to polling of the
joystick at the uniform timer interval set by glutJoystickFunc's
pollInterval (specified in milliseconds) or in response to calling
glutForceJoystickFunc. If the pollInterval is non-positive, no joystick
polling is performed and the GLUT application must frequently (usually from
an idle callback) call glutForceJoystickFunc.
The joystick callback will be called once (if one exists) for each
time glutForceJoystickFunc is called. The callback is called from
glutJoystickFunc. That is, when glutJoystickFunc returns, the callback will
have already happened.
The GLUT 3.7 implementation of GLUT for X11 supports the joystick API, but not
actual joystick input. A future implementation of GLUT for X11 may add
joystick support.
The GLUT 3.7 implementation of GLUT for Win32 supports the joystick API and
joystick input, but does so through the dated joySetCapture and joyGetPosEx
Win32 Multimedia API. The GLUT 3.7 joystick support for Win32 has all the
limitations of the Win32 Multimedia API joystick support. A future
implementation of GLUT for Win32 may use DirectInput.
Mark J. Kilgard (mjk@nvidia.com)