glutSetColor - sets the color of a colormap entry in the layer of use for the
current window.
void glutSetColor(int cell,
GLfloat red, GLfloat green, GLfloat blue);
- cell
- Color cell index (starting at zero).
- red
- Red intensity (clamped between 0.0 and 1.0 inclusive).
- green
- Green intensity (clamped between 0.0 and 1.0 inclusive).
- blue
- Blue intensity (clamped between 0.0 and 1.0 inclusive).
Sets the cell color index colormap entry of the current window's logical
colormap for the layer in use with the color specified by red, green, and
blue. The layer in use of the current window should be a color index window.
cell should be zero or greater and less than the total number of colormap
entries for the window. If the layer in use's colormap was copied by
reference, a glutSetColor call will force the duplication of the colormap. Do
not attempt to set the color of an overlay's transparent index.
glutGetColor, glutCopyColormap, glutInitDisplayMode
Mark J. Kilgard (mjk@nvidia.com)