glutSolidSphere, glutWireSphere - render a solid or wireframe sphere
respectively.
void glutSolidSphere(GLdouble radius,
GLint slices, GLint stacks);
void glutWireSphere(GLdouble radius,
GLint slices, GLint stacks);
- radius
- The radius of the sphere.
- slices
- The number of subdivisions around the Z axis (similar to lines of
longitude).
- stacks
- The number of subdivisions along the Z axis (similar to lines of
latitude).
Renders a sphere centered at the modeling coordinates origin of the specified
radius. The sphere is subdivided around the Z axis into slices and along the Z
axis into stacks.
glutSolidCube, glutSolidCone, glutSolidTorus, glutSolidDodecahedron,
glutSolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron,
glutSolidTeapot
Mark J. Kilgard (mjk@nvidia.com)