glutSolidTeapot, glutWireTeapot - render a solid or wireframe teapot
respectively.
void glutSolidTeapot(GLdouble size);
void glutWireTeapot(GLdouble size);
- size
- Relative size of the teapot.
glutSolidTeapot and glutWireTeapot render a solid or wireframe teapot
respectively. Both surface normals and texture coordinates for the teapot are
generated. The teapot is generated with OpenGL evaluators.
The teapot is greatly over-tesselated; it renders way too slow.
OpenGL's default glFrontFace state assumes that front facing
polygons (for the purpose of face culling) have vertices that wind counter
clockwise when projected into window space. This teapot is rendered with its
front facing polygon vertices winding clockwise. For OpenGL's default back
face culling to work, you should use:
glFrontFace(GL_CW);
glutSolidTeapot(size);
glFrontFace(GL_CCW);
Both these bugs reflect issues in the original aux toolkit's
teapot rendering routines (GLUT used the same teapot rendering routine).
glutSolidSphere, glutSolidCube, glutSolidCone, glutSolidTorus,
glutSolidDodecahedron, glutSolidOctahedron, glutSolidTetrahedron,
glutSolidIcosahedron
Mark J. Kilgard (mjk@nvidia.com)