glutSpaceballRotateFunc - sets the Spaceball rotation callback for the current
window.
void glutSpaceballRotateFunc(void (*func)(int x, int y, int z));
- func
- The new spaceball rotate callback function.
glutSpaceballRotateFunc sets the Spaceball rotate callback for the current
window. The Spaceball rotate callback for a window is called when the window
has Spaceball input focus (normally, when the mouse is in the window) and the
user generates Spaceball rotations. The x, y, and z callback parameters
indicate the rotation along the X, Y, and Z axes. The callback parameters are
normalized to be within the range of -1800 to 1800 inclusive.
Registering a Spaceball rotate callback when a Spaceball device is
not available is ineffectual and not an error. In this case, no Spaceball
rotate callbacks will be generated.
Passing NULL to glutSpaceballRotateFunc disables the generation of
Spaceball rotate callbacks. When a new window is created, no Spaceball
rotate callback is initially registered.
glutSpaceballMotionFunc, glutSpaceballButtonFunc, glutMotionFunc,
glutTabletMotionFunc, glutJoystickFunc, glutDeviceGet
Mark J. Kilgard (mjk@nvidia.com)