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bzfs - BZFlag game server
bzfs [-a linear angular] [-adminlagannounce
milliseconds] [-admsg message] [-advertise
groupname[,groupname]...] [-autoTeam] [-b]
[-badwords badwordfile] [-ban ip[,ip]...]
[-banfile filename] [-c] [-cache
worldCacheURL] [-cacheout filename] [-conf
configfile] [-cr] [-d] [-density
num] [-disableBots] [+f {good | bad |
team | | flag-id}[{count}]] [-f {good |
bad | flag-id}] [-fb] [-filterCallsigns]
[-filterChat] [-filterSimple] [-g] [-gndtex
texture-name] [-groupdb file] [-h]
[-handicap] [-help] [-helpmsg file name]
[-i interface] [-j] [-jitterdrop
warn-count] [-jitterwarn milliseconds]
[-lagannounce milliseconds] [-lagdrop warn-count]
[-lagwarn milliseconds] [-loadplugin
name[,options]] [-masterBanURL URL]
[-maxidle seconds] [-mp {count |
[rogue-count], [red-count], [green-count], [blue-count], [purple-count], [observer-count]}]
[-mps max-score] [-ms shots] [-mts
max-score] [-noMasterBanlist] [-noradar]
[-noTeamKills] [-offa] [-p port]
[-packetlossdrop warn-count] [-packetlosswarn
percent] [-passwd password] [-pidfile
filename] [-poll variable=value] [-printscore]
[-publictitle description] [-publicaddr
address[:port]] [-publiclist url]
[-publickey key] [-q] [+r] [-rabbit
[score | killer | random]] [-recbuf
size] [-recbufonly] [-recdir directory]
[-replay] [-reportfile filename] [-reportpipe
command] [+s flag-count] [-s
flag-count] [-sa] [-sb] [-set name
value] [-setforced name value] [-sl id num]
[-spamtime time] [-spamwarn warnLimit]
[-speedtol factor] [-srvmsg message] [-st
time] [-sw count] [-synclocation]
[-synctime] [-t] [-tftimeout time-limit] [-time
{time-limit | ending-time}] [-timemanual]
[-tk] [-tkannounce] [-tkkr percent] [-ts
[micros]] [-UPnP] [-userdb file] [-vars
file] [-version] [-world world-file]
[-worldsize world size]
Bzfs is the server for BZFlag, and it must be running to play. It
can be run on any system on the network (including a player's system or one
without graphics). Terminating the server terminates the game in progress.
- -a linear angular
- Sets the maximum linear and angular accelerations. The units are somewhat
arbitrary so you'll have to experiment to find suitable values. Positive
values will set limits to the acceleration and lower they are, greater is
the inertia. Zero or negative values disable acceleration limits.
- -adminlagannounce milliseconds
- Announce players that lag more than milliseconds to admins.
- -admsg message
- Define a message which will be broadcast to all players every 15 minutes.
This option can be used multiple times to define a multiline message.
- -advertise groupname,groupname,...
- Allows control of who can see this server on the server list. Use:
-advertise NONE to make a private server (no one will see the
server, but global logins can be used). The default, if -advertise is not
specified, is to allow everyone to see the server. Otherwise, your server
will only be listed to members of the groups which you specify, eg:
-advertise JOE,BOB.
- -autoTeam
- Automatically assign players to teams when they connect so that there are
an equal number of players on all available teams. Players are placed on
teams that have the fewest players; otherwise they will be placed on the
weakest team. Weakest team is the team with the lowest combined kill
ratio.
- -b
- When -c is supplied, this option randomly rotates the
buildings.
- -badwords badwordfile
- Specify a file that contains bad words that will be used when either
-filterCallsigns or -filterChat is enabled.
- -ban ip[,ip]...
- Prohibits connections from the listed IP addresses. Trailing 255 bytes are
treated as mask bytes.
- -banfile filename
- Specifies the name of a file where bzfs will store the banlist. It will
load the banlist from this file when it starts (if the file exists), and
write the banlist back to the file when someone gets banned or unbanned.
If this option isn't given the banlist will not be saved.
- -c
- Enables the capture-the-flag style game. By default this allocates one
team flag per team. This can be modified see +f team. By default, the
free-for-all style is used.
- -cache worldCacheURL
- Specifies the URL for the world cache file. This is a binary file that
clients will attempt to download before getting the world from the bzfs
server.
- -cacheout filename
- Save the currently specified world into a binary cache file and exit.
- -conf configfilename
- Specifies the name of a configuration file to be used to set all of the
bzfs options, rather than setting them on the command line.
- -cr
- Enables the capture-the-flag style game with random map. You can
optionally specify a building density by providing a number (default is
5). One team flag per team is provided, but more can be added thru +f
team. By default, the free-for-all style is used.
- -d
- Increase debugging level. If more -d is given, more debugging info is
obtained.
- -density num
- Specify density for buildings, i.e. the higher the integer number, the
more buildings you will get. This applies to automatically generated maps
only.
- -disableBots
- Disallow clients from using the ROGER autopilot or from using robots.
- +f {good | bad |
teamflag-id}[{count}]
- Forces the existence of the given flag. If specified multiple times for
the same flag-id, then that many flags will appear. The good
argument is equivalent to specifying +f once for each kind of good
flag. Same goes for the bad argument. The team argument adds
a team flag to each team, assuming that the game style is capture the
flag. The optional {count} parameter allows the specification of
multiple flags of the same type. Note that the curly braces are
required.
- -f {good | bad | flag-id}
- Disallows random flags of the given type. Required flags given by the
+f option are still provided. The bad argument is equivalent
to specifying -f once for each kind of bad flag. Same goes for
good, but you probably do not want to do that.
An example of running a server with 40 to 50 flags except genocide would be
"+s 40 -s 50 -f G". Similarly, "+f good{40} +f bad{10} -f
G{40}" would give you exactly 40 good flags except genocide and 10 of
each bad flag.
- -fb
- Allow flags on box buildings.
- -filterCallsigns
- Turn on the filtering of callsigns and mottos. Callsigns and mottos are
compared against bad words provided via -badwords.
- -filterChat
- Turn on the filtering of chat messages. Messages that contain words listed
via a -badwords file are replaced with !@#$%^&*
characters.
- -filterSimple
- By default, all filtering is aggressive, matching much more than what is
strictly listed in a -badwords file for convenience. Providing this
option will make the -filterCallsigns and -filterChat
comparisons exact match only.
- -g
- Quit after serving one game.
- -gndtex texture-name
- Specify the name of the ground texture.
- -groupdb file
- Load groups from file
- -h
- Buildings are given random heights.
- -handicap
- Players are given a handicap advantage based on their ability in relation
to the other players. Handicapped players will have faster tanks and
shots. The handicap is determined by the player's score in relation to
other players.
- -help
- Shows a help page and lists all the valid flag id's.
- -helpmsg file name
- Provide a message accessible by /help name, which sends no more
than the first 50 lines of file to the player.
- -i interface
- Server will listen for and respond to ``pings'' (sent via broadcast) on
the given interface. Clients use this to find active servers on the
network. This is the TCP/UDP/IP address the server will listen on.
- -j
- Allows jumping.
- -jitterdrop warn-count
- Kicks players after warn-count jitter warnings.
- -jitterwarn milliseconds
- Send warnings to players that jitter more than milliseconds.
- -lagannounce milliseconds
- Announce players that lag more than milliseconds in public.
- -lagdrop warn-count
- Kicks players after warn-count lag warnings.
- -lagwarn milliseconds
- Send warnings to players that lag more than milliseconds.
- -loadplugin name[,options]
- Load the specified plugin. name can either be the name of the
plugin, or a path to its library file. Optionally, you can provide any
options the plugin requires.
- -masterBanURL URL
- Specify alternate URLs for the master ban file to be pulled from. This
argument may be provided multiple times.
- -maxidle seconds
- Kick players that did not play longer than seconds. Pausing players
are not kicked. If a player uttered a word recently, he will be kicked
after thrice the given time.
- -mp {count |
[rogue],[red],[green],[blue],[purple],[observer]}
- Sets the maximum number of players, total or per team. A single value sets
the total number of players allowed. Five comma separated values set the
maximum for each team. If a count is left blank then no limit is set for
that team, except for the limit on the total number of players. Both forms
may be provided. For rabbit chase, the "rogue" value sets the
total number of non-observer player, and all other values must be
zero.
- -mps max-score
- Sets a maximum score for individual players. The first player to reach
this score is declared the winner and the game is over.
- -ms shots
- Allows up to shots simultaneous shots for each player. This is 1 by
default.
- -mts max-score
- Sets a maximum score for teams. The first team to reach this score is
declared the winner and the game is over.
- -noMasterBanlist
- Server will not attempt to load the master ban list from the
internet.
- -noradar
- Disable the use of the radar.
- -noTeamKills
- Players on the same team are immune to each other's shots. Rogue is
excepted.
- -offa
- Enables the Open-Free-for-All style game. This is a teamless mode, similar
to the classic deathmatch in other games.
- -p port
- Listen for game connections on port instead of the default port.
Use -help to print the default port, or use -d debug
printing.
- -packetlossdrop warn-count
- Kicks players after warn-count packetloss warnings.
- -packetlosswarn percent
- Send warnings to players that have more more than percent
loss.
- -passwd password
- Specify a server administrator password for use in remote administration
such as /kick, /ban, /mute, etc. messages.
- -pidfile filename
- Specify a file where the server will write its process ID so it may be
used for remote administration.
- -poll variable=value
- Configure several aspects of the in-game polling system
- banTime
- default number of minutes player should be banned (unspecified, the
default is 300)
- vetoTime
- max seconds authorized user has to abort poll (default is 20)
- votePercentage
- percentage of players required to affirm a poll (unspecified, the default
is 50.1%)
- voteRepeatTime
- minimum seconds required before a player may request another vote (default
is 300)
- votesRequired
- minimum number of additional votes required to make a vote valid (default
is 2)
- voteTime
- maximum amount of time player has to vote, in seconds (default is 60)
- -printscore
- Write score to stdout whenever it changes
- -publictitle description
- Advertise this server on the internet with the given description.
By default, a server will respond to broadcast queries, allowing clients
to find servers running on the standard port on the local subnet. The
-publictitle option causes the server to register itself with a
list server, which clients can query to get a list of bzfs
servers.
- -publicaddr address[:port]
- Advertise this server with the given address and port.
Normally a server advertises itself at the local address and port. Some
servers are not accessible from the internet at this address (for example
servers behind a firewall using Network Address Translation). Use this
option to specify the address and/or port that internet users should use
to access this server.
- -publiclist url
- Advertise this server on the list servers listed at url. Only has
an effect when used with -publictitle and/or -publicaddr. A
built-in url is used by default. The BZFlag clients use the same
built-in url so, by default, clients will see public servers
automatically. This argument may be provided multiple times to publicize a
server to multiple list servers.
- -publickey key
- Advertise this server on the list server(s) using the specified key. Only
has an effect when used with -publictitle and/or
-publicaddr.
- -q
- If specified, the server will not listen for nor respond to ``pings''.
BZFlag sends out these pings to give the user a list of available
servers. This effectively makes the server private, especially if the
-p option is also used.
- +r
- Makes most shots ricochet. Super bullets, shock waves, and guided missiles
do not.
- -rabbit [score | killer | random]
- Enables the rabbit-chase style game. By default, the free-for-all style is
used. You must specify the algorithm used to pick a new rabbit when the
old one dies. The score algorithm uses a modified
wins/(wins+losses) score and picks the top scoring player to be the new
rabbit. The killer algorithm specifies a reverse tag game where
whomever kills the rabbit becomes the new rabbit. The random
algorithm randomly picks a new rabbit without regard to score. (The
score algorithm is the original behavior.)
- -recbuf size
- Start with the recording buffer active, with the specified size (in
megabytes).
- -recbufonly
- Disable recording straight to files
- -recdir directory
- Specify the directory for record and replay files.
- -replay
- Start the server in replay mode.
- -reportfile filename
- Write messages to the server admin written using the /report
command to this file. If neither -reportfile or -reportpipe
is used the /report command will be disabled.
- -reportpipe command
- Pipe messages to the server admin written using the /report command
to this program or shell command. See -reportfile.
- +s num-flags
- The server will have an extra num-flags random super flags
available at all times. The -f option can be used to restrict which
types of flags will be added. Required flags given by the +f option
are not included in the num-flags total.
- -s num-flags
- The server will have up to num-flags random super flags available
at any time. The -f option can be used to restrict which types of
flags will be added. Required flags given by the +f option are not
included in the num-flags total.
- -sa
- Antidote flags are provided for players with bad flags.
- -sb
- Allow spawns on box buildings.
- -set name value
- Set BZDB variable name to value.
- -setforced name value
- Set BZDB variable name to value, even if the variable does
not exist.
- -sl id num
- Restrict flag id to num shots.
- -spamtime time
- Minimum time between player chat messages that are alike.
- -spamwarn warnLimit
- Number of warnings a player/spammer gets, who violates -spamtime.
- -speedtol factor
- Override the default speed auto kick factor. The factor should not be less
then 1.0. The factor is a multiplier.
- -srvmsg message
- Define a server welcome message. This option can be used multiple times to
define a multiline message.
- -st time
- Bad flags are automatically dropped after time seconds.
- -sw count
- Bad flags are automatically dropped after count wins. Capturing a
team flag does not count as a win.
- -synclocation
- Forces all clients to use the same location (longitude and latitude).
- -synctime
- Forces all clients to use the same time of day. The current time is
determined by the server's clock. This disables the + and - keys on the
clients.
- -t
- Adds teleporters to the game.
- -tftimeout time-limit
- If the last player in a team leaves while someone else is carrying the
team flag, the team flag will not reset until it is captured, or until the
player drops it and it is left alone for some time. This option specifies
the number of seconds that the flag should be left alone before it is
reset. The default value is 30.
- -time {time-limit | ending-time}
- Sets a time limit on the game to time-limit or ending-time.
The game will be stopped time-limit seconds after the first player
connects, or at ending-time, whichever is given. The
ending-time should be given in hh:mm:ss format, but does not need
minute and second arguments. If only hour is given, it must end in ':'.
Each unspecified argument is set to 0.
- -timemanual
- When using -time, the countdown will start when the first player
joins. With -timemanual, the countdown has to be started manually
using the /countdown command. This is useful for matches.
- -tk
- Changes the default behavior where a player dies when he kills a teammate.
When using this option, he will just get a -1 score penalty for the kill
but not be killed in game.
- -tkannounce
- Announce teamkills to the admin channel.
- -tkkr percent
- Kicks players whose team killing to normal kill ratio is greater than
percent [1-100]. A start up grace period is given to players.
- -ts [micros]
- Include timestamp information in DEBUG output — useful for logging.
If micros is specified, microseconds will be added to the
timestamp.
- -UPnP
- If enabled during build, bzfs try to communicate with the Gateway to set
Port Forwarding and to supply information not specified with -i (local
interface) and -publicaddr
- -userdb file
- Load group associations from file
- -vars file
- Loads values for game configurable variables from file. Entries are
one per line in the form: set variable value. For a list of
variables that are configurable, in the BZFlag client, send a message with
/set as the text.
- -version
- Prints the version number of the executable.
- -world world-file
- Reads a specific BZFlag .bzw world layout file for the game
map.
- -worldsize world-size
- Changes the size for random maps
The server uses nearly zero CPU time when nobody is playing, and even during a
game the server uses very little CPU, so it's not a burden on the system to
leave one running and it won't interfere with a player using the same system
(except on Windows 95, which really sucks at multitasking). The server
will continue to run until terminated. If a game is in progress when the
server goes down, all players will be kicked off and the game will be aborted
without warning. The server resets itself when all players have quit. All
players must quit to reset the server when a game is over (because of a score
or time limit).
The following game styles are recommended starting points.
- -c [-b]
- Basic capture-the-flag game. It teaches teamwork and dogfighting
skills.
- -s -t
- Free-for-all with superflags and teleporters. Teaches players how to use
superflags and teleporters for maximum effect. You may want to allow
players to drop bad flags with any of -sa, -st, and -sw.
Notice that the maximum number of shots for these styles is one.
Having low shot counts can greatly increase general playability and learning
speed. However, this is not always true of every game style or game world,
and a skilled player will learn to deal with a variety of shot counts.
Single shot games have additional disadvantage in WAN games where lag/jitter
can cause unfair advantage. Single shot, non-Jump games will teach valuable
lessons in dodging, however, and are excellent starting points for the
beginner.
Communication between the server and clients (i.e. between bzfs and
bzflag) during a game is via TCP and UDP. Use the -help option
to get the server's default port. If there's a firewall between the server and
client, the firewall must accept connections from the client to this port and
forward them to the server.
Clients can search for servers by sending broadcast UDP packets.
But they must be on the same local area network for this to work. Clients
can also find servers advertised using -publictitle by querying list
servers.
Game information is relayed through the server. Some communication
between clients, such as position and orientation information, is normally
sent via UDP packets. Other data, like flag grab and kill messages, are sent
to the server via TCP. The server then turns around and broadcasts these
packets to all players. Since being in a game implies connection to the
server, all players are guaranteed to get all messages sent via TCP. But the
UDP packets may be discarded. If other players can see your tank in the game
but it never appears to move and shots go through it, chances are high that
your UDP connection is not working.
BZFlag worlds come in two varieties, randomly generated ones, and human designed
ones. By default, bzfs uses randomly generated world unless you specify the
-world command line or configuration file option. The world file specified by
the -world option is a text based file that contains a list of world objects.
This file can be created using programs found on github, or can be hand
edited. See the bzw(5) manual page for more details.
- /clientquery [callsign]
- Retrieve client version info from all users, or just CALLSIGN if given.
Example:
/clientquery MrApathyCream
MrApathyCream: Version: BZFlag 1.11.6-20040729-gnu-linux-SDL
- /date, /time
-
Responds with the current server local time. /date and /time are exactly the same. Example:
Tuesday September 08 06:45:54 2004
- /flaghistory
-
Lists what flags players have grabbed in the past. Example:
MrApathyCream: (<-) (->) (O) (CB) (M) (B) (JM) (WA)
Gerbol: (L) (GM) (L) (GM) (CL) (ST) (GM) (L)
captain_macgyver: (SB) (SW)
- /idlestats
-
Displays the idle time in seconds for each player. A player is idle when
he is dead and has not respawned yet. Example:
MrApathyCream: 0s
Gerbol: 80s
captain_macgyver: 13s
- /lagstats
-
Lists network delays, jitter and number of lost resp. out of order packets by player. Example:
MrApathyCream 335 +- 10ms
Gerbol 210 +- 3ms
captain_macgyver 155 +- 0ms 12% lost/ooo
- /me action
-
This command displays an "action" that is conveyed to another player. It allows
for a little more expressivity in the game. For example: "/me is hunting wabbits"
turns into a message like "TimRiker is hunting wabbits" that gets displayed
differently to other players.
- /msg "callsign" message
-
This command allows a player to send a message to another player. Similar to using
the "," and "." message keys in the game and then selecting your recipient, this
will send some message to particular player. The quotes are optional.
- /part [message]
-
Leave the server with a goodbye message (similar to IRC's /part)
/part Gotta go! bye everyone!
- /password password
-
Attempt to gain administrator status Example:
/password supersecretpassword
You are now an administrator!
- /poll {{ban | kick} callsign | vote {yes |
no} | veto}
-
Interact and make requests of the bzflag voting system via the /poll command.
The ban and kick subcommands request a vote to respectively ban or kick some
player. The playername is expected as the next argument. The vote and veto
commands behave identical to the /vote and /veto command counterparts,
expecting the same arguments in following. By default, you must be registered
to request or vote on a poll, and an admin to veto.
- /quit [message]
-
Quit the game with a goodbye message (similar to IRC's /quit)
/quit Gotta go! bye everyone!
- /report message
-
Write a message to the server administrator. Example:
/report I like this map!
- /uptime
-
Prints server's current running time in days, hours, mins and secs.
- /vote {yes | no}
-
If there is a poll active, this command will place a vote in favor or in
opposition to the poll. Multiple languages are supported as a vote argument
in addition to "yes" and "no". By default, you must be registered to vote on
a poll.
- /ban {ip | ipList | #slot | "Player
Name" | playerName} duration reason
-
Ban players using the specified IPs for certain length of time
from using this server. <duration> can be:
'short' or 'default' for the default ban time
'forever' or 'max' for infinite bans
a time in the format
<weeks>W<days>D<hours>H<minutes>M
just a number of minutes
Examples:
/ban 35.23.43.66 2 cheating
bans player with specific ip for 2 minutes
/ban 35.23.*.*,47.23.17.* 0 Cheaters
bans all ips in this range forever
/ban 36.37.2.8 2h30m "ShootMe" was abusing players
bans specific ip for 2.5 hours with given reason
/ban #5 60m Rejoining
bans player using slot 5 for 60 minutes with given reason
/ban "Tanker" max cheating
bans the player Tanker forever because cheating
Note: Slots numbers are only displayed in admins clients.
Duration and reason are required.
- /banlist
-
List all of the IPs currently banned from this server. Example:
/banlist
IP Ban List
------------
35.23.43.66 (2 minutes) banned by Tankmaster
reason: Cheaters
47.23.17.* banned by Tankslave
- /checkip ip
-
Check whether the IP is banned and print the corresponding rule. This does not
cover hostbans. Example:
/checkip 35.23.43.66
35.23.43.66 is banned:
35.23.43.66 banned by Tankmaster
reason: Cheaters
- /countdown [seconds]
-
Starts the countdown sequence for a timed game. The countdown
sequence length can optionally be specified in seconds. Examples:
/countdown
/countdown 3
- /flag reset
{all|unused|team|FlagId}
-
Repositions flags. If unused is specified, flags carried
by tanks are not affected. Using the team option only
resets team flags, whereas specifying a flag id (such as GM) only
repositions flags of this type. If noteam is specified,
team flags will not be reset. Examples:
/flag reset unused noteam
/flag reset G
- /flag show
-
Shows all flags with information. Example:
0: p:-1 r:1 g:1 1:V s:1 p:159.1x43.2x0.0
1: p:2 r:1 g:1 1:SW s:1 p:209.1x143.2x10.0
2: p:-1 r:1 g:3 1:L s:1 p:-29.1x301.2x0.0
- /flag up
-
Removes all flags from the game
- /gameover
-
Ends the current game
- /handicap
-
Shows the handicap boost percentage for every player
- /hostban hostpattern duration reason
-
Ban players using the specified hostnames for a certain length of time from using this server.
Example:
/hostban *.foo.com 2 cheating
bans all players from foo.com for 2 minutes
- /hostbanlist
-
List all of the host patterns currently banned from this server.
- /jitterwarn [time]
-
Change the maximum allowed jitter time. Example:
/jitterwarn 50
- /jitterdrop [count]
-
Change the number of jitter warnings given before a player is kicked. Example:
/jitterdrop 3
- /kick {"Player Name" | playerName |
#slot} reason
-
Kick a player off the server. Example:
/kick Gerbol
You were kicked off the server by MrApathyCream
/kick #1 Team killing
Kick the player using slot 1 because Team Killing
Note: Slots numbers are only displayed in admins clients.
A reason is required
- /kill {"Player Name" | playerName |
#slot} [reason]
-
Kill a player just like when shooting. Example:
/kill Gerbol
kill the player named Gerbol
/kill #4 teamkilling
Kill the player using slot 4 because teamkilling
- /lagwarn [time]
-
Change the maximum allowed lag time. Example:
/lagwarn 300
- /lagdrop [count]
-
Change the number of lag warnings given before a player is kicked. Example:
/lagdrop 3
- /modcount [seconds]
-
Change the time on the clock by the specified number of seconds. Example:
/modcount +320
- /mute {#slot | callsign}
-
Allows a server admin to remove the ability for a player to communicate with
other players. Once muted the player may only talk to admins on the server.
This command removes the TALK permission that is enabled by default for all
players. (disabling TALK by default would let you run a "silent" server)
- /packetlosswarn [time]
-
Change the maximum allowed packetloss. Example:
/packetloss 1
- /packetlossdrop [count]
-
Change the number of packetloss warnings given before a player is kicked. Example:
/packetloss 3
- /playerlist
-
List player names and IP addresses. Example:
/playerlist
[0]MrApathyCream: 35.23.65.44:4808 udp id
[1]Gerbol: 130.123.1.55:4909 udp id
[2]captain_macgyver: 15.32.122.51:3201 udp id
- /record file filename
-
Start recording directly to a file
- /record list
-
List all files in the recordings directory
- /record rate seconds
-
Set the time between game state updates stored in the recording. This will affect
the granularity of the 'skips' you can do while replaying a file. It will also
make the recording files bigger if it is set to a faster update rate.
- /record save filename [seconds]
-
Save the recording buffer into a file. If seconds is specified, then only save
that many previous seconds into the file.
- /record size megabytes
-
Set the size of the recording memory buffer
- /record start
-
Start recording into the memory buffer
- /record stats
-
Display the statistics for the current recording (file or buffered)
- /record stop
-
Stop recording into the memory buffer
- /replay list
-
List all files in the recordings directory
- /replay load {filename | #index}
-
Load the specified recording file by name, or by index
(same indices as produced by the 'replay list' command)
- /replay loop
-
Start looping the recording. This will oftentimes require that all players connected
to the server rejoin (to reload the map, etc...)
- /replay play
-
Start playing the recording. This will oftentimes require that all players connected
to the server rejoin (to reload the map, etc...)
- /replay skip [{+ | -} seconds]
-
If seconds is specified, then skip that amount of time in the recording.
Otherwise, skip forwards until there is activity.
- /replay stats
-
Show the current replay status (filename, position, etc...)
- /say message
-
Generate a public message sent by the server. Example:
/say This is a servermessage
- /sendhelp {"Player name" | playerName |
#slot} help page
-
Send the specified help page to a user
/sendhelp register "Foo"
Send the the help page 'register' to the player Foo
- /shutdownserver
-
Stop serving BZFlag on this server
- /superkill
-
Kick all players off the server
- /unmute {#slot | callsign}
-
Allows a server admin to restore the TALK permission to a previously muted
player.
- /veto
-
If there is a poll active, this will cancel the poll. By default, you must be
an admin to veto a poll.
- /viewreports
-
View the server's report file.
Generally, you start with empty files for the user and password databases. These
are maintained by the server, and modifiable through server commands. Users in
turn belong to groups. Groups are generally customized to perhaps allow
administrative control to trusted users.
There are both local and global groups, i.e. groups that are
available across the entire BZFlag network. In setting up a server, you may
want to specify global groups that will allow already well known and trusted
users to police your server and help maintain control against cheaters and
abuse.
The server will automatically create three groups: EVERYONE,
VERIFIED, and LOCAL.ADMIN. EVERYONE has ACTIONMESSAGE, ADMINMESSAGESEND,
CLIENTQUERY, DATE, FLAGHISTORY, IDLESTATS, LAGSTATS, PRIVATEMESSAGE,
SHOWMOTTO, SPAWN and TALK by default. VERIFIED has LISTPLUGINS, POLL,
POLLKICK, POLLBAN, POLLKICK, POLLSET, POLLFLAGRESET, REPORT and VOTE. The
LOCAL.ADMIN group has almost every permission possible (similar to granting
admin powers via /password).
Once the server is running, users can register their callsigns and
admins can set their group memberships. Users can use any command that their
permissions allow. Every user, registered or not, is part of the EVERYONE
group. When a user identifies, they become part of the VERIFIED group.
In addition, there are global groups available that persist
network-wide. Users that register their callsigns on the BZFlag website at
https://forums.bzflag.org/ have the ability to globally authenticate by
providing a password from within the client. When they authenticate, bzfs
will ask the list server if they belong to any of the groups listed in your
group database file that are not prefixed with "LOCAL.". If they
are a member of a group in question, then they are granted the permissions
you specify for that group.
A group database file is set up to contain the specific local and
global groups you care to have on your server in addition to default groups
and exactly which permissions are granted by each. These files are laid out
with one line per group, using the following format:
GROUP_NAME: [*Group] [ +| -| !]perm1 [ +| -| !]perm2 ... permN
*Group: inherit permissions from existing group
"Group"
+perm: add perm to this group
-perm: remove perm from this group
!perm: forbid perm for this group. makes perm inaccessible whether
it's granted from another group or not
If no operator is given with a permission it is handled like
+perm. A group line for a previously existing group adds to already granted
permissions. That way you can spread a group's definition over several
lines:
GROUP_NAME: +perm1 +perm2
GROUP_NAME: +perm3 +perm4 -perm5
Group names cannot have spaces, quotes, or other special
characters in them. This would be a sample line defining a "cop"
group:
COPS: +KICK +SHORTBAN +BANLIST
Now a group USERADMIN with all permissions granted to COPS plus
some additional could look like this:
USERADMIN: *COPS +BAN +UNBAN
Probably you want to define customized permissions for the default
group "VERIFIED" instead of those automatically assigned by the
server:
VERIFIED: -ALL +perm1 +perm2 ...
Or you want to disable the /poll command entirely?
EVERYONE: !POLL
To distinguish between a group that is local and one that is
global, use the "LOCAL." prefix as part of the group name,
e.g.:
LOCAL.OPERATOR: BANLIST
The available permissions are as follows:
ACTIONMESSAGE /me
ADMINMESSAGERECEIVE player receives messages sent to admin channel
ADMINMESSAGESEND player may send messages on the admin channel
ALL all permissions available
ANTIBAN player is immune to /ban
ANTIKICK player is immune to /kick
ANTIKILL player is immune to /kill
ANTIPOLL player is immune to /poll
ANTIPOLLBAN player is immune to /poll ban
ANTIPOLLKICK player is immune to /poll kick
ANTIPOLLKILL player is immune to /poll kill
BAN /ban /hostban
BANLIST /banlist /hostbanlist
CLIENTQUERY /clientquery
COUNTDOWN /countdown
ENDGAME /gameover
FLAGHISTORY /flaghistory
FLAGMASTER /flag
FLAGMOD /flag reset /flag show /flag history
HIDEADMIN player doesn't show the @ sign
IDLESTATS /idlestats
INFO not implemented
JITTERWARN /jitterwarn /jitterdrop
KICK /kick
LAGSTATS /lagstats
LAGWARN /lagwarn /lagdrop
LISTPERMS not implemented
LISTPLUGINS /listplugins
MASTERBAN /masterban
MODCOUNT /modcount
MUTE /mute
PACKETLOSSWARN /packetlosswarn /packetlossdrop
PLAYERLIST /playerlist
PLUGINS /listplugins /loadplugin /unloadplugin
POLL /poll
POLLBAN /poll ban
POLLFLAGRESET /poll flagreset
POLLKICK /poll kick
POLLSET /poll set
PRIVATEMESSAGE /msg
RECORD /record
REJOIN allows instant rejoin, regardless of _rejoinTime
REMOVEPERMS /removegroup
REPLAY /replay
REPORT /report
REQUIREIDENTIFY user must use global registration
SAY /say
SENDHELP /sendhelp
SETALL use of all set/remove commands
SETPERMS /setgroup
SETPASSWORD not implemented
SETVAR /set /reset
SHORTBAN /ban (with a limited duration)
SHOWADMIN player shows an @ regardless of having 'shortban' perm
SHOWMOTTO player is allowed to display their motto on the scoreboard
SHOWOTHERS /showgroup /showperms (on others)
SHUTDOWNSERVER /shutdownserver
SPAWN join game as a player. observers don't need this flag.
SUPERKILL /superkill
TALK allows all players to send messages
UNBAN /unban /hostunban
UNMUTE /unmute
VETO /veto
VOTE /vote
- /grouplist
- Lists the available user groups
- /groupperms
- Lists the permissions for each group
- /masterban {flush | reload}
- Forces the server to flush any bans from the master server. If reload is
specified instead of flush, also reloads bans from the the internet. Local
bans are unaffected. This command requires the UNBAN permission.
- /reload
- Reloads the user, group, and password files (for synchronization between
multiple servers on the same machine)
- /removegroup callsign group
- Remove a user from a group
- /setgroup callsign group
- Add a user to a group
- /showgroup callsign
- Lists the groups that a registered user is a member of
bzflag(6), bzadmin(6), bzw(5)
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