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NAMExcubes - Cubes X widgetSYNOPSIS/usr/games/xcubes [-geometry [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display [{host}]:[{vs}]] [-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}] [-{background|bg} {color}] [-{border|bd} {color}] [-brick {color}] [-{size{x|y|z} {int}] [-base {int}] [-username {string}]DESCRIPTIONThis is basically a 15 puzzle. The 15 puzzle was originally made around 1879 (the 14-15 puzzle of Sam Loyd was made soon after). Similar 3D puzzles include BloxBox; Qrazy Qube (2x2x2) by P. Hein of Denmark and Varikon Box 'L (3x3x3) (Hungary) and Mad Marbles (3x3x3) by Toys & Games International USA.FEATURESClick "mouse-left" button to move a brick. Clicks on spaces or clicks bricks that are not in line with a space will not move the bricks. Notice one can move more than one brick at a time by clicking on the brick farthest from the space but in line with the space. Since you only have a 2-D screen the next level down is either the box to the right of the current box or the bottom of the current box.Click "mouse-right" button, or press "R" or "r" keys, to randomize the puzzle. One must double click on "mouse-right" if the puzzle is currently being worked on. Press "I" or "i" keys to move brick in. Press "O" or "o" keys to move brick out. "S" or "s" keys reserved for the auto-solver (unimplemented). Press "U" or "u" keys to undo move. Press "G" or "g" keys to get a saved puzzle. Press "W" or "w" keys to write or save a puzzle. Press "Q", "q", or "CTRL-C" keys to kill program. Use the key pad, "R" keys, or arrow keys to move without
the mouse.
8 Up
^
The control key allows you to change the complexity of xcubes. Hold down control key and use the keypad or arrow keys to reduce or enlarge puzzle complexity. The title is in the following format (non-motif version): xcubes: <Number of rows>x<Number of
columns>x<Number of stacks> @ (<Number of moves>/{<Record
number of moves> <username>|"NEVER noaccess"}) -
<Comment>
If there is no record of the current puzzle, it displays "NEVER
noaccess".
OPTIONS
SAVE FORMATThe format is not standard. The reason for this is that this is simple and I do not know what the standard is.sizeX: 1-8 <number of bricks in a row>
sizeY: 1-8 <number of bricks in a column> sizeZ: 1-8 <number of bricks in a stack> moves: 0-MAXINT <total number of moves> startingPosition: <array of tile positions where 0 is the empty space> This is then followed by the moves, starting from 1. move #: <direction>
Direction is represented as 0 up, 1 right, 2 down, 3 left, 4 in, and 5 out.
Caution: the program may crash on corrupted input. REFERENCESSliding Piece Puzzles (Recreations in Mathematics Series) by L. E. Horden, Oxford University Press 1986, pp 1, 157-159.Puzzles Old & New (How to Make and Solve Them) by Jerry Slocum & Jack Botermans, University of Washington Press, Seattle, 1987, pp 126, 127. SEE ALSOX(1), xrubik(6), xskewb(6), xdino(6), xpyraminx(6), xoct(6), xmball(6), xmlink(6), xpanex(6), xtriangles(6), xhexagons(6), xabacus(1)COPYRIGHTS® Copyright 1994-99, David Albert BagleyBUG REPORTS AND PROGRAM UPDATESSend bugs (or their reports, or fixes) to the authorDavid Albert Bagley, <bagleyd@tux.org>
The latest version is currently at: ftp://ftp.tux.org/pub/tux/bagleyd/xpuzzles
ftp://ftp.x.org/contrib/games
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