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NAMEeasyrpg-player - Interpreter for RPG Maker 2000/2003 gamesSYNOPSISeasyrpg-player [<optional flags>...]DESCRIPTIONEasyRPG Player is an open source interpreter for RPG Maker 2000 and 2003 games. It aims to support all features of unmodified games and also has some support for some additional binary patches.OPTIONS--battle-test MONSTERPARTYStarts a battle test with the specified monster
party.
--disable-audio Disable audio (in case you prefer your own music).
--disable-rtp Disable support for the Runtime Package (RTP). Will lead
to checkerboard graphics and silent music/sound effects in games depending on
the RTP.
--encoding ENCODING Instead of auto detecting the encoding or using the one
in RPG_RT.ini, the specified encoding is used. Use "auto" for
automatic detection.
--engine ENGINE Disable auto detection of the simulated engine. Possible
options:
•rpg2k - RPG Maker 2000 engine (v1.00 -
v1.10)
•rpg2kv150 - RPG Maker 2000 engine (v1.50 -
v1.51)
•rpg2ke - RPG Maker 2000 (English release)
engine (v1.61)
•rpg2k3 - RPG Maker 2003 engine (v1.00 -
v1.04)
•rpg2k3v105 - RPG Maker 2003 engine (v1.05
- v1.09a)
•rpg2k3e - RPG Maker 2003 (English release)
engine
--fullscreen Start in fullscreen mode.
--show-fps Enable frames per second counter.
--fps-render-window Render the frames per second counter in both full screen
and windowed mode.
--fps-limit Set a custom frames per second limit. If unspecified, the
default is 60 fps. Set to 0 to disable the frame limiter. This option may not
be supported on all platforms.
--no-vsync Disable vsync and use fps-limit. Vsync may or may not be
supported on all platforms. Check the engine log to verify whether or not
vsync actually is being used.
--enable-mouse Use mouse click for decision and scroll wheel for
lists.
--enable-touch Use one/two finger tap for decision/cancel.
--hide-title Hide the title background image and center the command
menu.
--load-game-id ID Skip the title scene and load SaveID.lsd
(ID is padded to two digits).
--new-game Skip the title scene and start a new game directly.
--project-path PATH Instead of using the working directory the game in
PATH is used.
--rtp-path PATH Adds PATH to the RTP directory list and use this
one with highest precedence.
--record-input PATH Records all button input to a log file at
PATH.
--replay-input PATH Replays button input from a log file at PATH, as
generated by --record-input. If the RNG seed (--seed) and the
state of the save file directory is also the same as it was when the log was
recorded, this should reproduce an identical run to the one recorded.
--save-path PATH Instead of storing save files in the game directory they
are stored in PATH. The directory must exist.
Note When using the game browser all games will share the same save directory! --seed SEED Seeds the random number generator.
--autobattle-algo ALGO Which AutoBattle algorithm to use. Possible options:
•RPG_RT - The default RPG_RT compatible
algo, including RPG_RT bugs
•RPG_RT+ - The default RPG_RT compatible
algo, with bug fixes
•ATTACK - RPG_RT+ but only physical
attacks, no skills
--enemyai-algo ALGO Which EnemyAI algorithm to use. Possible options:
•RPG_RT - The default RPG_RT compatible
algo, including RPG_RT bugs
•RPG_RT+ - The default RPG_RT compatible
algo, with bug fixes
--patch PATCH_A [PATCH_B ...] Force emulation of engine patches, disabling auto
detection. Possible options:
•none - Disable all patches
•dynrpg - DynRPG patch by Cherry
•maniac - Maniac Patch by BingShan
--start-map-id ID Overwrite the map used for new games and use
MapID.lmu instead (ID is padded to four digits).
Note Incompatible with --load-game-id. --start-position X Y Overwrite the party start position and move the party to
position (X, Y).
Note Incompatible with --load-game-id. --start-party A [B ...] Overwrite the starting party members with the actors with
IDs A, B, ...
Note Incompatible with --load-game-id. --test-play Enable TestPlay mode.
--window Start in window mode.
--no-log-color Disable colors in terminal log.
-v, --version Display program version and exit.
-h, --help Display help and exit.
For compatibility with the original RPG Maker runtime the following legacy arguments are supported: BattleTest ID Same as --battle-test. When ID is not a
valid number the 4th argument is used as the party id.
HideTitle Same as --hide-title.
TestPlay Same as --test-play.
Window Same as --window.
ENVIRONMENTRPG2K_RTP_PATHFull path to a directory containing an extracted RPG
Maker 2000 Run-Time-Package(RTP).
RPG2K3_RTP_PATH Full path to a directory containing an extracted RPG
Maker 2003 RTP.
RPG_RTP_PATH Full path to a directory containing a combined RTP.
Note All *_RTP_PATH variables support directory lists, using colon (:) or semicolon (;) as separator. Useful when you have multiple translated RTP versions or directories with extra files. The --rtp-path command line option supports directory lists as well. FILESRPG_RT.iniThe game configuration file. It follows a simple
Key=Value syntax in multiple sections. Specific options can be
set in the [EasyRPG] section. For example:
[EasyRPG] Encoding=1252 This will set the correct encoding for most english games. Note Values in the configuration file will overwrite auto detected ones, however command line parameters will take precedence. REPORTING BUGSBugs should be reported at the issue tracker: https://github.com/EasyRPG/Player/issuesCOPYRIGHT / AUTHORSEasyRPG Player is Copyright © 2007-2021 the EasyRPG authors, see file AUTHORS.md for details.This program is free software; you can redistribute it and/or modify it under the terms of the GNU GPL version 3. See the file COPYING or http://gnu.org/licenses/gpl.html for details. SEE ALSOmkxp - An open source RGSS (Ruby Game Scripting System) interface implementation that aims to support games created by "RPG Maker XP", "RPG Maker VX" and "RPG Maker VX Ace"For additional information about EasyRPG software and related projects there is a wiki: https://wiki.easyrpg.org
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