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EMP_SERVER(6) |
FreeBSD Games Manual |
EMP_SERVER(6) |
emp_server - Empire server
emp_server [-dFhpsv] [-e configfile] [-E
action] [-R seed]
emp_server is a daemon which listens to the Empire port for players
connecting to the game. For more information on the game of Empire, see the
info pages within the game.
- -d
- Debug mode. This will prevent the server from forking itself into the
background. Implies -E abort. You normally want to use this flag if you
are running emp_server from within a debugger.
- -e configfile
- Use game configuration in configfile.
- -E action
- What to do on recoverable internal error ("oops"): abort,
crash-dump (but continue), nothing (default).
crash-dump works by aborting a fork of the server process.
- -F
- Force emp_server to start even when game state looks bad. Risks
crashes and further corruption; use this only for attempting to fix up
problems. Better make a backup first, and lock out players.
- -h
- Help. Print brief usage information and exit.
- -p
- Threading debug mode. Implies -d.
- -s
- Enable thread stack checking.
- -R seed
- Set the seed for random function.
- -v
- Print version information and exit.
Operands are ignored for backward compatibility. Their use is deprecated.
- SIGHUP
- Request emp_server to reopen log files and reload its
configuration. This allows proper log rotation. Only the update schedule
is reloaded at this time.
- SIGINT, SIGTERM
- Request emp_server to shut down immediately.
Please report all bugs to the Wolfpack <wolfpack@wolfpackempire.com>
empire(6), empsched(6), fairland(6), files(6),
pconfig(6).
Dave Pare, Jeff Bailey, Thomas Ruschak, Ken Stevens, Steve McClure and Markus
Armbruster are principal authors. The full list of authors is too long to
include here.
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