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FAIRLAND(6) |
FreeBSD Games Manual |
FAIRLAND(6) |
fairland - Empire land generator
fairland [option]... nc sc [ni [is
[sp [pm [di [id]]]]]]
fairland is a program which creates land for Empire. It should be run
after files has been run and before emp_server has been started.
It creates a specified number of start islands ("continents"), and
spaces them evenly accross the map. It makes all of them the same size, and
makes sure that they don't meet. It gives each start island exactly the same
distribution of resources and the same number of mountains. Different
arguments produce quite different kinds of maps.
- -e configfile
- Use game configuration in configfile.
- -h
- Help. Print brief usage information and exit.
- -i
- Islands will crash into each other and merge.
- -q
- Run quietly without printing anything to the terminal.
- -R seed
- Use seed as seed for the pseudo-random number generator. This can
be used to reproduce a previously created world. The seed used to generate
a world is printed along with the map.
- -s script
- Write script to add countries and sanctuaries to file script
(default "newcap_script").
- -v
- Print version information and exit.
- nc
- number of continents
- sc
- continent size
- ni
- number of additional islands (default nc)
- is
- average size of additional islands (default sc/2)
- sp
- land spikiness (in percent, default 10), low values result in rounded
islands, high values result in tentacles
- pm
- how much of each island is mountain (in percent, default 0)
- di
- minimum distance between continents (default 2)
- id
- minimum distance between additional islands and continents (default
1)
Ken Stevens <children@empire.net>
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