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NAMEfreedroid - a free Paradroid cloneSYNOPSISfreedroid [ options ]DESCRIPTIONFreedroid is a remake of the classic C64 home computer game Paradroid by Andrew Braybrook, including also various extensions.The player takes control of the so-called 001 influence device and must clear a freighter of robots by either shooting them or seizing control over them. Seizing control is done in a small logic subgame, in which you have to connect more electrical connections within 10 seconds than your opponent. OPTIONS
HOW TO PLAYMoving and FiringThe influence device can be moved inside the ship by
either using keyboard input or joystick directions. Keyboard control can be
done by either using cursor keys or the Quake and Half-life style a-w-s-d keys
combination. Firing can be done by either using the crosshair and the left
mouse button or by pressing a direction key and pressing space in addition or
by holding a joystick direction and pressing a joystick button.
Entering Elevators and Consoles
The influence device can move from one deck to another
deck using the elevators of the freighter. To do this, you must step onto an
elevator plate, and then either press the e key or press the middle mouse
button or appropriate joystick button. Entering consoles is done in a similar
way. You have to stand directly in front of a console terminal and then press
the e key to activate the console. Inside the console you will have access to
a small scale map of the current deck, a side elevation of the ship and to the
droid database of the ship. Note however, that access to the droid database is
achieved via the security clearance of the host you currently control, i.e.
you will only be able to view droid data for droids that are lower or equal to
the host you currently control.
The takeover subgame (Taking control of other droids)
To take control of another robot, you must first enter
transfer mode. This is done by either standing still and holding space bar
pressed (and keeping space bar pressed afterwards) or by holing down the right
mouse button or holding town appropriate joystick button. While in takeover
mode, the influence device can try to initiate takeover by touching the host
it wishes to control. As soon as another robot is touched while in takeover
mode, takeover subgame will be initiated and control of the new host will be
seized, provided that the takeover subgame is won.
Playing the takeover subgame
After the takeover subgame was initiated, the two droids
struggling for control will be presented. Then the player gets to decide which
side of the takeover game he wants to play. The player on the left side takes
the yellow color, the player on the right side takes the magenta color. Note
that which side to choose may be the most important decision of the takeover
subgame, cause one side may host strong tactical advantages over the other.
After sides have been chosen, the takeover capsules will be placed. Each droid
has a limited number of capsules to place and must try to convert the central
status bar to his color. The number of capsules you have at your disposal
depends on the clearance of the host you currently control. Once the takeover
subgame is won, the player will have control over the new bot while the old
host is destroyed. Control over the new host also means inheriting the
movement properties and the weapons of this robot. Loss of takeover subgame
results in the current host, if one is present, being destroyed or the
influence itself being burnt out and destroyed if no host was present.
Notes on energy loss
The influence device depends on hosts to control. Whether
currently controlling a host or not, the influence device will always lose
energy due to construction properties. When taking control of a new host, the
influence device will also take control of the energy this droid had left,
which will be even more the higher the bot you take control of. However,
higher droids also tend to put up more resistance against the control of the
influence device, resulting in faster loss of energy. Therefore it is
recommended to change hosts frequently in order to keep the influence device
well powered. Note that there are some refresh field, where some of the energy
lost so far can be restored. But note also, that only energy loss due to
collisions, explosions and enemy fire can be restored this way, while
energy loss due to host resistance is permanently lost until the host is
changed again.
PROJECT HOME PAGE AND LATEST VERSIONSThe Freedroid project features a home page at freedroid.sourceforge.net. The project itself is hosted at the Sourceforge. The project summary page at http://sourceforge.net/projects/freedroid/ can be used to access download and status information. Note that home page and project summary page are shared with the FreedroidRPG development branch as well.FILES~/.freedroidClassic/highscoresThe high scores file of Freedroid.
~/.freedroidClassic/config
The file containing all configuration setting of this
user.
ENVIRONMENTFreedroid does currently not care about any environment variables.DIAGNOSTICSDebug output can be produced by using the -d or --debug command line options as described above.BUGSFreedroid can now be considered pretty stable. However we're sure that there are still some bugs here and there. If you encounter any problems or bugs, please send mail to <freedroid-discussion@lists.sourceforge.net>.AUTHORSJohannes Prix, Reinhard Prix, Bastian Salmela, Lanzz.SEE ALSOfreedroidRPG(6),
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