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NAMEnighthawkSYNOPSISnighthawk [options] DESCRIPTIONNighthawk is a tribute to one of the most playable and contagious games ever written- Paradroid by Andrew Braybrook. It was so good, it was worthy of my attention span for 6 straight months, and was the subject of conversation at school for many months as well. It was quite amazing seen that i've never really been into "playing games", the only other game that lifted my skirt was 3D-Wolfenstein (the pre-cursor to DOOM).It all started when I was in year 10 (1987). A friend of mine gave me a copy of Paradroid on a cassette tape (that was the common media for C-64's among my friends at the time), and that was it!, I was hooked. Nighthawk was named after the second ship (level) of the original game. It was extremely difficult to get to this level. If you could slate the Paradroid level AND Nighthawk level (let alone the other dozen levels), you were very good, and would have been highly regarded among the governing pimply faced C-64 evanglist aristocrary at my school (BTW, does anyone know the full set of ship names in the original game?). (Nb/ Here is a bit of useless but interesting trivia for you. Adrian Bridgett, the Debian maintainer for this distribution noted to me that Paradroid was also very similar to Quazatron for the Z80 Spectrum, one of his favourite games. There's also an Amiga variation, and the acclaimed Paradroid-90 on the Atari-ST). In October 92 (during the end of my degree I was doing at the time), i attempted to write a Messydos PC game like this, but didn't have enough technical knowledge about real time programming and PC's etc. Four years later, in October 96, started working on this game. Over a period of a year, I worked on it on and off, to produce 1.0 that was released in December 97. Nighthawk has been exclusively written for the Unix/Linux X-Windows GUI, and have choosen it because it's the most popular, stable, and oldest GUI. Also, X-windows games are now very fashionable. Some say that Linux/Xwindows is the game developers preferred choice! (i think I read that in the Walnut Creek 1998 catalogue?), but I won't go that far yet anyway ;). NIGHTHAWK - PARADROID CHAPTER II - THE RESCUE FROM VEGAThe Earth forces have ambushed an enemy fleet transporting captured Earth vessels bound for Vega. While crews were boarding these ships for repairs, surviving Vegarian crew destroyed each ships warp core. This has made the ships very radioactive, causing many of the droids on board these ships to go 'rogue'. Our last contact with the crew indicated heavy loss of life. All attempts at contact or rescue have proved futile. We can only fear the worst......However, we have depatched a Class 002 Paradroid. Improved over the 001 class, the 002 will teleport to each ship and annihilate all droids. GAME PLAYThe mission is simple -- Slate all droids.You start out as a 002 Paradroid. In the original game, you controlled a 001 Influence device. They differ in the way they control their hosts. The 001 droid was basically a helmet that fitted over the host droids head, and could control it for a certain length of time. The 002 droid however actually transfers it's programs over to the new host, effectively 'becoming' it, and destroying the old host it occupied. There are good and bad points to this. The good point is that you can occupy the host droid for an unlimited length of time, the bad point is that you are stuck with the new hosts weaponry, speed and shields. OPTIONSNighthawk game options-h Display (this) help -c<d> Start at a given ship (0-9) -m Use sound effects and music Music ('-m') options: -p<d> No of Patterns alloc -s<d> Sampling rate -S<d> Stereo (S1=Stereo,S0=Mono) -P<d> Precision (P8=8 bit,P16=16 bit) -f<d> Frames -F<d> Frame Fragment size -x<d> No of FX channels KEY SUMMARYcursor keys - move left click - fire right click - panic fire space - activate (lift, computer, boost) t - toggle transfer mode h - toggle headsup mode (off by default). s - display status p - pause q - quit MOVEMENTUse the cursor keys to move around each map. To open a door, either shoot it (see below) or move into it. Doors will close after a short time.To move around the ship, you must use the lifts (these look like squares with a cross through them, you normally start on one). To use a lift, move over it and press space. A map of the ship will appear, showing all the lifts and a square dot which represents your droid. Press up or down to the level you want to go to, and then press space to exit the lift. ATTACKINGTo shoot, click the left mouse button at the target you are aiming at. A right mouse click does a burst fire which sprays shots in all directions.The spin speed of a droid indicates how charged the shields of the droid are. At full spin, the droid is fully charged. When a droid has less than 1/4 shields green lights flash, and when they have less than 1/8 shields red lights flashes instead. To recharge shields, move over a recharging point (they have swirly bits in them) and press space. TRANSFERRINGYou won't get very far in nighthawk unless you learn to transfer to different droids. To transfer to a different droid, press "t" (white lights will start flashing and you will be unable to shoot) then click on a nearby droid (even one on the other side of a wall). The two droids will "negotiate" (what a euphemism!) to see which one lives. During negotiations, neither droid can shoot.During the negotiations a bar will appear - the green part represents your droid and the blue bar represents the enemy droid. The relative amounts of these bars will change as the droids battle each other. When the bar has turned one color, that droid wins. The negotiation will be broken off if the two droids move too far apart. As a general rule, don't negotiate with a droid that is more than two classes above you - e.g if you are in a 423, negotiating with a 606 is okay, but a 713 will probably kill you. STATUSPressing "s" will display the number of shields you have left and the number of droids left on the ship (assuming headsup is on). When something interesting happens, a status message will appear. Here are some:shields=10 you have 10 shields left droids=9 there are 9 droids left to kill 002 d 107 002 droid destroyed 107 droid 002 h 423(8) 002 droid hit 423 droid (has then 8 shields left) 600 captured started negotiating with 600 droid lost contact stopped negotiations (droids move too far apart) boost=15(+3) shields were reacharged by 3 to 15 COMPUTERSTo find out information about your droid, go to a computer in the wall and press space. Use the cursor keys to look at different droids, you can find out:Type - droid number Name - title of the droid Entry - "negotiation" skills Height - Weight - can it Brain - intelligence of the droid Arm - weapon (armament) Shield - current and maximum number of shields Speed - how fast the droid can move Attack - agressiveness of the droid SCORINGRecharging shields -10 Hit droid entry level Destroyed droid 25 x entry level Transferring 50 x entry level You get points for hitting/destroying a droid even if it was another droid that did the shooting! WEAPON TYPESSpeed Damage Linarite 8 4 Crocoite-Benzol 10 10 Uvarovite 12 20 Tiger-Eye Quartz 9 50 DROID TYPES
SHIPSShip Type Difficulty ------------------------------------------- Haldeck Fleet Support Very easy Seafarer Cargo Vessel Moderate Anoyle Attack Frigate Difficult Esperence Battle Cruiser Tricky/Very difficult Ophukus Medical Frigate Moderate (lots of 5xx's) Mearkat Scout Ship Tricky/Difficult Friendship Destroyer Class Tricky/Difficult (6xx's) Discovery Scientific Frigate Difficult (lots of 8xx's) Zaxon Battle Cruiser Tricky/Very difficult (7xx's) Tobruk Flag Ship EXTREMELY difficult To start at a particular ship, run nighthawk like this: nighthawk -c<ship-number 0-9> Note that the high score table will treat this as cheating. GAME TIPSIf possible, create 'friendly fire'. This is very easy to do. Get inbetween any two armed droids. If one of them preemptively attacks, simply duck at the last minute (if not, then just shoot at one). Their laser fire will/should/hopefully hit the other droid. The other droid will then fire back at the droid that accidently attacked it. When the attacking droid is hit, it will fire back at the droid firing at it....hence a shoot out will occur. The result is either two destroyed droids, or one left staying with a reduced shield.Another good thing about friendly fire is that it's an excellent distraction. Any 6xx,7xx, 9xx droids involved in one, won't be concerned with you at all; they will be too busy blowing away their mate. Always duck for cover when fired upon, and when you shoot a droid fitted with weapons, be ready to duck for cover. Don't just take it. Armed droids will always return fire immediately with an equal or greater rate. Get into the habit of firing a 4-6 round volley, then ducking behind a wall, door, storage unit... or even another droid. 261's are excellent to hide behind. These droids are industrial cargo movers. Being heavy machinery, they have a very high shield rating and can buffer many laser blows. Medical Droids (5xx series) are another good example. Medical droids are armed but passive. They won't attack anyone unless fired upon. When an attack droid is firing at you, duck behind a medical droid. If the attacking droid hits the medic, then the medic will fire (one shot) back at the attacking droid (yet another 'friendly fire' example). The 599 Surgeon droids are fitted with the powerful Uvarovite lasers, and will cheerfully sodomise any minor class 6xx's or 7xx's that accidently attack it. This game requires lots of lateral thinking. Simply blasting everything in sight is not going to get you very far (maybe the first and second ship if you're lucky). You have to rely on transferring to higher order droids inorder to conquer droids with more fire power than yourself or to go through walls. You have to shoot smart. Hostile droids will always attack with an equal or greater rate. With "head-on" shoot outs (that most newbies will tend to do), it's only a matter of who has the bigger shields and lasers who will win. Some droids are simply too risky to confront, like 799's, and 9xx's. It's far better to transfer to them through a wall (where you can't get shot at). In Ship "Zaxon" you are forced to confront 7xx's head on as there are so many of them. On some ships, be selective with droids to destroy. You may need to transfer back through a wall inorder to return to the place you started. As a general rule, if a 6xx is shooting at you, don't shoot back, instead duck for cover, even if you sustain some hits doing it. Don't stand your ground and fire back. However, with 7xx's & 9xx's, because of their unpredictable behaviour and rapid fire power, the above tactic may not work. Nb/ that there is a systematic "nack" to completing the levels, and if people are having difficulty, i'll publish a guide on how to complete each level. CONTACTS- http://jsno.leal.com.au
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