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OLDRUNNER(6) |
Oldrunner Manual |
OLDRUNNER(6) |
Oldrunner - Broderbund's Loderunner remake
Oldrunner is a remake of Broderbund's Loderunner which contains the 150 original
game levels. In order to win a level, the player '@' must collect all
gold bags '$' without being touched by ennemies (same sprite '@'
as player but in reverse video). Once all gold is collected an escape ladder
usually appears and the player must travel to the top of the screen to reach
the next level. The player can dig holes into floors to temporarily trap
ennemies and may then safely walk atop them. Over time, floors dug into will
regenerate, filling in these holes. A trapped ennemy who cannot escape a hole
before it fills is consumed, immediately respawning in a random location at
the top of the level.
The following options are supported:
- -l <num>
- Start the game at level number num.
- -v
- Display oldrunner version and exit.
The game can be configured by modifying the variables found in the cfg.h header
file and recompiling. The default keys are the following (^X means
control and X keys pressed simultaneously):
- h
- move left
- l
- move right
- k
- move up
- j
- move down
- s
- dig on the left
- d
- dig on the right
- ^g
- commit suicide
- ^n
- go to next level
- ^p
- go back to previous level
- ^d
- quit the game
ncurses(3)
oldrunner web page: http://culot.org/public/Code/oldrunner.html
Frederic Culot <frederic@culot.org>.
Copyright (c) 2010, 2012 by Frederic Culot.
This software is released under the BSD License.
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