prboom-game-server - Server for network games of PrBoom.
prboom-game-server [ -adfnrv ] [ -e epis ] [ -l level ] [
-t ticdup ] [ -x xtics ] [ -p port ] [ -s skill ]
[ -N players ] [ -c conffilename ] [ -w
wadname[,dl_url ]]
PrBoom is a version of the 3D shoot'em'up Doom, originally by id
software. It includes, amongst other things, the ability to play with several
players connected by a tcp/ip network. prboom-game-server is the
`server', that is the program that passes data between the different players
in the game.
To start a network game (often abbreviated to `netgame'), first
the server is started. prboom-game-server accepts various parameters
to control the type of game (the skill level, number of players, level to
play, optional WAD file(s) to load, etc).
Then each player that wishes to participate runs prboom
-net hostname, where hostname is the name of the machine
on which the server is running. Each copy of prboom retrieves information
about the game from the server, and when the specified number of players
have joined, the game begins.
- -N players
- Specifies the number of players in the game (default 2). The server
will wait for this many players to join before starting the game.
- -e epis
- The episode to play (default 1). Unless you are playing Doom 1 or
Ultimate Doom, and wish to play one of the later episodes, you do not need
to change this.
- -l level
- The level to play (default 1).
- -s skill
- Specify the skill level to play (1-5).
- -d
- Set game mode to (old) deathmatch (default is cooperative). See the
original Doom docs for information about the different network game
modes.
- -a
- Set game mode to `altdeath' (v2 deathmatch) (default is cooperative). See
the original Doom docs for information about the different network game
modes.
- -f
- Select fast mode (monsters move faster).
- -n
- Selects nomonsters mode, i.e. there are no monsters in the game.
- -r
- Respawn mode. If you don't know what this is, you don't want to ;-).
- -c conffilename
- Specifies a configuration file to read which sets parameters for the game.
This is in the same format as the PrBoom configuration file (in fact, you
can ask it to read your normal PrBoom configuration file if you want).
Only certain settings are acknowledged: default_skill,
default_compatibility_level, the compatibility options and some of the
game settings (use -v to have the server print the options as it
recognises them).
- -w wadname[,dl_url]
- Specifies a WAD file to play. This is added to the internal list that the
server keeps. When a client connects, the server sends the list of WADs;
PrBoom will then add this to the list of WADs specified on its command
line. Optionally, an url to the file can be given too; if when PrBoom
connects it cannot find the named WAD, it will attempt to retrieve the
file from the given url, extracting it if necessary. See prboom(1)
for information about the supported url types and compression
formats.
- -t ticdup
- Reserved.
- -x xtics
- This causes extra information to be sent with each network packet; this
will help on networks with high packet loss, but will use more
bandwidth.
- -p port
- Tells prboom-game-server what port number to communicate via
(default 5030). Note that if you change this from the default, then
all the clients will also need to specify this number when they try to
connect (the default programmed into prboom is also 5030).
- -v
- Increases verbosity level; causes more diagnostics to be printed, the more
times -v is specified.
prboom(6), boom.cfg(5)
For more information, see the README that came with
PrBoom.
Doom is a registered trademark of id software
(http://www.idsoftware.com/).
See the file AUTHORS included with the PrBoom distribution. This man page
was written by Colin Phipps (cph@moria.org.uk).