solarus-run - manual page for solarus-run 1.6.2
solarus-run [options] [quest_path]
The quest path is the name of a directory that contains either the data
directory or the data archive (data.solarus or data.solarus.zip) of the game
to run. If the quest path is not specified, the default directory will be:
'.'.
- -help
- shows this help message and exits
- -no-audio
- disables sounds and musics
- -no-video
- disables displaying
- -quest-size=<width>x<height>
- sets the size of the drawing area (if compatible with the quest)
- -lua-console=yes|no
- accepts standard input lines as Lua commands (default yes)
- -turbo=yes|no
- runs as fast as possible rather than simulating real time (default
no)
- -lag=X
- slows down each frame of X milliseconds to simulate slower systems for
debugging (default 0)
- -cursor-visible=yes|no
- sets the mouse cursor visibility on start (default leave unchanged)
- -fullscreen=yes|no
- sets fullscreen mode on start (default leave unchanged)
- -perf-sound-play=yes|no
- enables performance reporting of sound playing (default no)
- -perf-video-render=yes|no
- enables performance reporting of video rendering, i.e. FPS (default
no)
- -joypad-deadzone=<value>
- sets the joypad axis deadzone between 0-32767 (default 10000)
- -quit-combo=<b1>+<b2>+...
- enables joypad buttons combo for quitting (default disabled)
- -s=<script>
- set a script to be executed before the main.lua of the quest.
- -force-software-rendering
- force the engine to use SDL software rendering. Disabling opengl.
solarus was written by Christopho and the Solarus Team.
This manual page was written by Nathan Moore
<natedevv@gmail.com>, for the Solarus project (feel free to use
it).
solarus-launcher(6), solarus-quest-editor(6)