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NAMEspring-opengl4 - An open source RTS game engine - Legacy EngineSYNOPSISspring-opengl4 [-f|--fullscreen] [-w|--window] [-m|--minimise] [--safemode] [-s|--server IP_OR_HOSTNAME] [-p|--projectiledump] [-t|--textureatlas] [--benchmark TIME [--benchmarkstart TIME]] [-i|--isolation] [--isolation-dir PATH] [-n|--name STRING] [-C|--config FILE] [SCRIPT]spring-opengl4 --list-ai-interfaces spring-opengl4 --list-skirmish-ais spring-opengl4 --list-def-tags spring-opengl4 --list-config-vars spring-opengl4 [-h|--help] spring-opengl4 --sync-version spring-opengl4 [-V|--version] DESCRIPTIONSpring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.It is mainly designed around online multiplayer games but can also be played in single-player mode against AIs. This engine version runs graphics and simulation in a single thread, and may marginally increase the performance on single-core systems. OPTIONS-h, --helpPrint the options help message and exit
-V, --version Display program version and exit
--sync-version Display program sync version (for online gaming) and
exit
--nocolor Disables colorized stdout
--quiet Ignore unreccognized arguments
-f, --fullscreen Run in fullscreen mode
-w, --window Run in windowed mode
-b, --minimise Start in background (minimised)
--safemode Turns off many things that are known to cause problems
(i.e. on PC/Mac’s with lower-end graphic cards)
-s, --server::'IP_OR_HOSTNAME' Run as a server on the given address
-t, --textureatlas Dump each finalised textureatlas into
textureatlasN.tga
--benchmark::'TIME' Enable benchmark mode (writes a benchmark.data file). The
given number specifies the timespan to test.
--benchmarkstart::'TIME' Benchmark start time in minutes.
-i, --isolation Limit the data-dir (games & maps) scanner to one
directory (see --isolation-dir and the SPRING_ISOLATED env var)
--isolation-dir::'PATH' Specify the isolation-mode data-dir (see --isolation and
the SPRING_ISOLATED env var)
--write-dir::'PATH' Specify the directory used for all saving.
-n, --name::'NAME' Set your player name
-C, --config::'FILE' Exclusive configuration file
--list-ai-interfaces Dump a list of available AI Interfaces to STDOUT
--list-skirmish-ais Dump a list of available Skirmish AIs to STDOUT
--list-def-tags Dump a list of available Definition Tags in JSON-format
to STDOUT
--list-ceg-classes Dump a list of available Projectile classes in
JSON-format to STDOUT
--list-config-vars Dump all default config vars in JSON-format to
STDOUT
-g, --game::'GAME' instantly start the GAME with a minimal setup. Requires
--map to be present, too. Sets the modoption minimalsetup = 1
-m, --map::'MAP' Requires --game to be set, too. see --game
FILES~/.config/spring/ The default data-directory (see section DATA DIR). ~/.config/spring/springsettings.cfg Contains the users settings for the engine, for things like graphic and sound. /etc/spring/datadir Contains the : separated paths to additional data-dirs (see section DATA DIR). ENVIROMENT VARIABLESSPRING_LOG_SECTIONS Selective functionality to change the verbosity (separated by ,).SPRING_WRITEDIR Define custom primary write DATA DIR. Place where spring saves logs, settings, ... SPRING_DATADIR Adds additional DATA DIRs Spring will search for files (separated by :). SPRING_ISOLATED If defined, Spring will stop searching files outside of the binaries directory. If it is set to a valid directory path, it will be used as the isolation directory. See the --isolation and the --isolation-dir options. SPRING_NOCOLOR Same as spring --nocolor. SCRIPTCan either be a:•Spring URL
(spring://[username[:password]@]host[:port])
•start script (often named script.txt)
•replay file (*.sdfz)
•save game (*.ssf)
PORTABLE MODEAn all-in-one-folder setup, which allows to run Spring without installation. To do so all relevant files (binaries & basecontent) must be in a single folder, esp. spring(.exe), libunitsync.so/unitsync.dll and springsettings.cfg. Spring will then use the all-in-one-folder for writing and won’t do so anywhere else on the system, but it may open other files & directories for reading.ISOLATION MODENot to confuse with Portable Mode, this mode disables all automatic Data Dir scanning and limit reading & writing to a single folder. This is very useful when games want to run separate from other Spring games. Isolation mode can be enabled by placing an empty isolated.txt next to the spring executable or by setting SPRING_ISOLATED env var.DATA DIRSData directories are searched for content, and among other things, may contain:•config files
•logs
•games
•maps
•AIs
•cache
Sorted by priority the engine may use multiple data directories, but it will use only the one with the highest priority as writable, to write cache & log files to. The hierarchy the engine loads DATA DIRs in can be grouped in 3 sections:
CONFIG_HOME Config directories in user’s home.
*nix/MacOSX: ${XDG_CONFIG_HOME-"~/.config"}/spring
~/.spring Windows: C:/.../My Documents/My Games/Spring/
C:/.../My Documents/Spring/ C:/.../All Users/Applications/Spring/ INSTALL_DIR Location of spring-opengl4 binary. ETC_DIRS Additional : separated DATA DIRs defined in /etc/spring/datadir. USR_SHARE *nix/MacOSX: /usr/.../share/spring & binary dir if is
Data Dir
MacOSX: .../Spring.app/Contents/Resources/share/games/spring/base/ Windows: Install directory ISOLATION_DIR Mode A (--isolation): INSTALL_DIR
Mode B (--isolation-dir): supplied dir CONFIG FILESSpring can load configurations from multiple files and merge them. So similar to DATA DIRs there is one file where the engine writes to and multiple read-only files.It scans following directories for config files :
(The one with highest priority will be used for writing.) The filename of such config files can be as following:
(An example for a versioned config file is "springsettings-94.1.cfg".) SEE ALSOspring(6) spring-headless(6) spring-dedicated(6)HOMEPAGEMore information about Spring can be found at link: https://springrts.comAUTHORSpring was written by the Spring developers.This manual page was written by Marco Amadori <marco.amadori@gmail.com[1]>, for the Debian project (and may be used by others). NOTES
mailto:marco.amadori@gmail.com
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