stratagus - Strategy Gaming Engine
stratagus [-a] [-c file.lua] [-d datapath] [-D depth] [-e] [-E
file.lua] [-F|-W] [-G options] [-h] [-I addr] [-l] [-N name] [-o|-O]
[-p] [-P port] [-s sleep] [-S speed] [-v mode] [-x scaler-idx] [-Z]
[map.smp|map.smp.gz]
This manual page documents briefly the flags that you can give to
stratagus , formerly known as FreeCraft, formerly known as ALE Clone.
stratagus is a powerful game engine for building realtime
strategy games, a la AoE or Warcraft.
A summary of options is included below.
- -a
- Enables asserts check in engine code (for debugging)
- -c file.lua
- Choose a different stratagus start config file.
- -d datapath
- Choose a different directory to use for game data files.
- -D depth
- Set the video mode depth, often called 'bpp' or 'bits per pixel'. This
option is only valid for Win32/NT.
- -e
- Start the editor included in Stratagus.
- -E
- Choose a different editor config file.
- -F
- With this option you can start Stratagus in full screen video mode.
- -G lua options
- The argument is passed as argument string to the lua game script. Take
care to quote if spaces are used. This can be used in conjunction with -c
to have custom startup routines with arguments.
- -h
- Show summary of all options.
- -i
- Enables unit info dumping into log (for debugging).
- -I addr
- With this option you can specify the network address for network
play.
- -l
- Disable command log messages.
- -N name
- The name of the player (will appear in network games).
- -o
- Do not use OpenGL or OpenGL ES 1.1.
- -O
- Use OpenGL or OpenGL ES 1.1.
- -p
- Enables debug messages.
- -P port
- With this option you can set the network port to use in network games. The
default value is port udp/6660.
- -s number
- Number of frames before AI awakes. This is useful if the AI is too strong
and you want it to react slower. The higher, the easier will be the game
against the AI. Default is to sleep 0 time frames.
- -S number
- Sync speed (100 = 30 frames/s).
- -v mode
- With this option you can specify video mode resolution in format
<xres>x<yres>
- -W
- With this option you can start Stratagus in windowed video mode.
- -x filter-idx
- In OpenGL mode, this controls the pixel scaling algorithm that is run on
the entire display. This runs on the GPU Fragment shader, so your card and
driver need to support at least OpenGL 1.3.
-1 - OpenGL native texture scaling (disables scaling in the shader)
1 - nearest neighbour
2 - EPX/AdvMame
3 - HQx
4 - SAL
5 - SuperEagle
This is especially useful in combination with -Z, since that
will keep the original size of all elements on the screen at the ratio
they have at 640x480, but scales everything to the chosen video
resolution using the nice pixel scaler. To try which scaler looks best
at run-time, you can use Ctrl+Alt+/ to cycle between scalers.
- -Z
- Use OpenGL to scale the screen to the viewport. This is nice for games
with assets only in one resolution, where higher screen resolutions
shouldn't make everything smaller, but instead everything should be scaled
up. Implies -O. Use with -x to get nicer pixel scaling.
- ./
- Default directory for Stratagus data files
- ./scripts/stratagus.lua
- Default start config file.
- ./scripts/editor.lua
- Default editor file.
- ./scripts/guichan.lua
- Default menu file.
- ~/.stratagus/<data>/preferences.lua
- User preferences configuration file for <data>
- ~/.stratagus/<data>/logs/
- User directory with replays/logs for <data>
- ~/.stratagus/<data>/save/
- User directory with saved games for <data>
More complete documentation is available in /usr/share/doc/stratagus.
Stratagus needs a lot of data (maps and artwork), that can come from external
datasets, like Battle of Survival (BoS), or even from the media in the
Warcraft II CD, thanks to the Wargus dataset.
Warcraft II is a registered trademark of Blizzard
Entertainment.
Stratagus is written and developed by the Stratagus Team and Contributors.
This manual page was written by Anthony Towns
<ajt@debian.org>, David Martínez Moreno
<ender@debian.org>, Pali Rohár <pali.rohar@gmail.com>,
and Tim Felgentreff <timfelgentreff@gmail.com> for the Debian
GNU/Linux system (but may be used by others).