xconq - X-based configurable strategy game
xconq is a configurable multi-player strategy game.
By default, xconq brings up a series of dialogs that let
you choose the game, game variants, and the players.
In addition, xconq has extensive and elaborate facilities
for building maps, scenarios, and sets of rules, allowing for a wide variety
of games.
The following options are X-specific:
- -bg bgcolor
- sets the background color of the windows.
- -display display
- sets the display to be used by the default player.
- -fg fgcolor
- sets the foreground color of the windows.
- -geometry geometry
- sets the geometry of the first window.
- -name name
- sets the name of the application.
- -x
- allows the game and the players to be set up interactively via menus. The
menus should be self-explanatory.
The following options are generic, and may be used with any
version of Xconq that allows command-line arguments:
Each argument will be taken to be a specification of a player who
will participate in the game. The format of a player spec is
- [name[,ai][/config]@]host[+advantage]
where host is the name of a host. advantage is a
multiplier specifying how much more a player gets to start with, so a player
at +3 in the standard game gets 3 cities and 15 towns instead of the usual 1
and 5.
- -e[,ai][+adv] number
- sets the number of machine players (AIs) not attached to displays. If
ai and/or adv are supplied, each of the machine players will
get that AI type and advantage.
- -h number
- creates number players that may have displays and waits for them to
join the game (via -join, see below).
General options:
- -c number
- sets checkpointing to occur every number turns.
- -f name
- reads the file named name, interpreting as a game.
- -g name
- reads the game named name.
- -help, --help
- displays help information and exits.
- -host game
- sets up a network game named game.
- -join game
- connects to a network game named game.
- -L pathname
- sets the location to search for game files to pathname.
- -noai
- suppresses all AI creation when setting up the game.
- -r
- suppresses the creation of the default player.
- --version
- displays version information and exits.
- -w
- suppresses warnings.
Variant options:
- -M width[xheight]
- generates a random map of the given size. The size must be at least 5x5,
although some periods will impose additional constraints on the lower
bound. In theory, there is no upper bound (but 200x200 would be
huge).
- -seq
- makes all the players move one at a time.
- -sim
- allows all the players to move simultaneously.
- -tgame number
- limits the total length of the game to number minutes.
- -tside number
- limits the total time of play for each side to number minutes. Time
is only counted while actually waiting for input.
- -tturn number
- limits the time of play for each side to number minutes per side
per turn. Time is only counted while actually waiting for input.
- -v
- makes the entire world seen by all players at the outset. This is useful
if exploration is deemed to be time-consuming, or if the world is already
known to everybody. Some games have this enabled by default.
- -V
- makes everything seen all the time. Some games have this enabled by
default.
- -vvariant-name[=variant-value]
- sets variants that are defined by the chosen game. The options "-g
game -vhelp" will list the available variants.
Designing and debugging options:
- -design
- enables designer mode, if available.
- -D[-GM]
- enables debugging output, if available.
- -R number
- sets the random seed to number, if available.
- XCONQLIB
- If this is set to a directory pathname, Xconq will look here for library
games.
- XCONQ_SCORES
- If this is set to a directory, Xconq will use it to store scorefiles
instead of the compiled-in default.
- XCONQHOME
- This is the pathname to where Xconq will store saved games and preferences
for a user. If this is not set, Xconq will use $HOME/.xconq to store
per-user files.
- xconq -g standard
- Standard game, one human on local display, one AI, 60x30 random world
- xconq -g crater-lake
- One human vs one machine, playing the "crater lake" game
- xconq -e 2 -M 40x20
- One human, two mplayers, 40x20 random world
- xconq -e 6 -g u-e1-1998 -V
- Seven players (6 mplayer, 1 human), all playing on a 360x140 map of the
earth with present-day cities, with everything always visible. Major!
- xconq ,ai+4
- Standard game, one human and one mplayer, mplayer has advantage of 4.
- TextFont
- Font for all text.
- HelpFont
- Font for the help pages.
Stan Shebs (shebs@cygnus.com) (with help from many)
- ~/.xconq/save.xconq
-
saved game
- /usr/local/share/xconq/lib/game.dir
-
directory of playable games
- /usr/local/share/xconq/lib/*.g
-
predefined games
- /usr/local/share/xconq/lib/imf.dir
-
directory of predefined images
- /usr/local/share/xconq/lib/*.imf
-
predefined images
- /usr/local/share/xconq/lib/news.txt
-
news about features and additions
- /usr/local/share/xconq/images/
-
more pictures
Xconq - the School for Strategy
If the world is too small for the desired number of players, the program will
complain about not being able to place units in good locations.
Specifying multiple games on the command line is usually asking for trouble.
Some annoying behaviors are actually features.
Networked games can get out of sync too easily.