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NAMExdino - Dino X widgetsSYNOPSIS/usr/games/xdino [-geometry [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display [{host}]:[{vs}]] [-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}] [-{background|bg} {color}] [-{border|bd} {color}] [-face{0|1|2|3|4|5} {color}] [-{mode {int} | both}] [-[no]orient] [-[no]practice] [-username {string}]DESCRIPTIONThe period 2 turning (i.e. the edges turn with 180 degree intervals) was suggested by Derek Bosch <bosch@sgi.com>. The physical puzzle has period 3 turning (i.e. the points turn with 120 degree intervals) is called a Triangle - 4 Cube - Dinosaur with colored dinosaurs on it, (or Triangle - 4 Cube - 6 Colors with solid colors, (a 4 color and a 2 color are also available with point oriented coloring)) manufactured by The International Puzzle & Games (Great Animation International Corporation).FEATURESPress "mouse-left" button to move a piece. Release "mouse-left" button on a piece on the same face. The pieces will then turn towards where the mouse button was released.Press "mouse-center", or press "P" or "p" keys to toggle the practice mode (in practice mode the record should say "practice"). One must double click on "mouse-center" if the puzzle is being worked on. This is good for learning moves and experimenting. Click "mouse-right", or press "R" or "r" keys to randomize (this must be done first to set a new record). One must double click on "mouse-right" if the puzzle is being worked on. Press "O" or "o" keys to toggle the orient mode. One has to orient the faces in orient mode, besides getting all the faces to be the same color. To do this one has to get the lines to be oriented in the same direction, this only matters with center diamond piece. This does add complexity (ever so slightly, there are only 2 possibilities) so there are 2 sets of records. Press "2", "3", "B", or "b" keys (not the keypad 2, 3) to change modes to Period 2, Period 3, or Both. "S" or "s" keys reserved for the auto-solver (unimplemented). Press "U" or "u" keys to undo move. Press "G" or "g" keys to get a saved puzzle. Press "W" or "w" keys to write or save a puzzle. Press "Q", "q", or "CTRL-C" keys to kill program. Use the key pad, "R" keys, or arrow keys to move without
mouse clicks.
Key pad for Dino3d, use must use your intuition (is this a cop out or what?). The key pad is defined differently depending on which side of the cube your mouse is pointing at. Use the alt key and the left mouse button, keypad, or arrow keys to move the center of the cube. The 2 opposite corners do not move. Use the shift keys and the left mouse button, keypad, or arrow key to access "Period 2" turns from "Both" mode, otherwise it assumes "Period 3" turning. Edges turn in "Period 2" and corners turn in "Period 3". The "Period 2" mode has extra cuts around the faces. Use the control key and the left mouse button, keypad, or arrow keys to move the whole cube. This is not recorded as a turn. The title is in the following format (non-motif version): xdino{2|3}d<dimension>.{2|3|both<turning
modes>}: (<Number of moves>/{<Record number of moves>
<username>|"NEVER noaccess"|"practice"}) -
<Comment>
If there is no record of the current puzzle, it displays "NEVER
noaccess".
OPTIONS
SAVE FORMATThe format is not standard. The reason for this is that this is simple and I do not know what the standard is.mode: 2-4 <period 2 turning, period 3 turning, or both
(4)>
orient: 0-1 <O false, 1 true; if 1 then lines on pieces are to be oriented> practice: 0-1 <0 false, 1 true> moves: 0-MAXINT <total number of moves> startingPosition: <2 dimensional array of face and edge position, each face 4 edge pieces, if orient mode then orientation number follows face number: 0 up, 1 right, 2 down, and 3 left> This is then followed by the moves, starting from 1. move #: <face> <edge> <direction>
<style> <control>
Each turn is with respect to a corner on a face.
The edges start at the top and work clockwise. Direction is represented as 0 upper right, 1 lower right, 2 lower left, 3 upper left, 5 clockwise, 7 counterclockwise, 8 up, 9 right, 10 down, and 11 left. Style is represented as 0, 1, or 2, 0 if just a corner is rotated, 1 if the center of the cube is moved, and 2 if a period 2 twist. Control is represented as 0 or 1, 1 if the whole cube is moved at once (here the edge does not matter), 0 if not. The xdino record keeper does not count a control move as a move, but here we do. Caution: the program may crash on corrupted input. REFERENCESInternational Puzzles & Games CatalogSEE ALSOX(1), xrubik(6), xskewb(6), xpyraminx(6), xoct(6), xmball(6), xmlink(6), xpanex(6), xcubes(6), xtriangles(6), xhexagons(6), xabacus(1)COPYRIGHTS® Copyright 1995-99, David Albert BagleyBUG REPORTS AND PROGRAM UPDATESSend bugs (or their reports, or fixes) to the authorDavid Albert Bagley, <bagleyd@tux.org>
The latest version is currently at: ftp://ftp.tux.org/pub/tux/bagleyd/xpuzzles
ftp://ftp.x.org/contrib/games
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