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XPILOTS(6) |
FreeBSD Games Manual |
XPILOTS(6) |
xpilots - XPilot multiplayer gravity war game server
xpilots
[-map map-file] [-robots
number] [-rawmode]
[-noquit ] [-help]
[-version] [-password
password ] [-serverHost
hostname ] [-reportMeta]
[-clientPortStart port-number]
[-clientPortEnd port-number]
This manual explains the following topics:
- - Setting up a server.
- - Owner-only commands.
- - Creating new maps.
Complete coverage of the game basics and how to connect to a
server are given in the manual pages for xpilot(6).
This section describes the options which may be specified only as switches to
the xpilots command.
For a list of all options, try xpilots -help. See also
sections Defaults file options and Map file options.
- -help
- Prints a short help, including the supported commandline options.
[command] Without a parameter, this displays a brief
message, listing the supported commandline options. Specifying a
command displays help for the command.
- -version
- Prints the current version.
- -dump
- Prints all options with their default values in defaults file
format.
- -defaultsFileName or defaults string
- The filename of the defaults file to read on startup.
This section describes the options which may be specified either as command
switches or in the defaults file.
For a list of all options, try xpilots -help. See also
sections Command options and Map file options.
- -passwordFileName string
- The filename of the password file to read on startup. This file should be
protected against unwanted eyes with chmod(1) (e.g. chmod 600
password).
- -robotFile string
- The file containing parameters for robot details.
- -/+idleRun or rawMode
- Do robots keep on playing even if all human players quit?
If this option is specified, xpilots doesn't go to sleep when
there are no human players logged into the game. The noquit
option must be specified for this to have any effect after the first
player joins the game.
- -/+noQuit
- Does the server wait for new human players to show up after all players
have left.
If this option is specified, xpilots won't quit when the last
human player exits.
- -/+logRobots
- Log the comings and goings of robots.
- -mapFileName or map string
- The filename of the map to use. Or "wild" if you want a map by
The Wild Map Generator.
This option allows you to select the map you will use for this
server. If it is omitted, you will have to manage with a computer
generated random map. For instructions on how to create a map, see
below. For example if -map fuzz2 or the equivalent -map
fuzz2.xp is passed as command line arguments, the server will try to
locate a file called fuzz2.xp in the current directory, or in a
predefined directory (default is /usr/local/share/xpilot/maps/).
- -contactPort or port integer
- The server contact port number.
- -serverHost string
- The server's fully qualified domain name (for multihomed hosts).
Specifies to the meta server the FQDN (fully qualified domain
name) of the server. This is helpful if the system has multiple
identities and one is preferred over the other. Also, this option may be
used to bind xpilots to a specific IP number on multihomed hosts
(hosts with more than one IP number) such as virtual hosting sites.
Otherwise, the default behaviour of xpilots is to listen to any IP
number on the host and to try by various methods, starting with the
value returned by gethostname(2) to determine the host's FQDN
(fully qualified domain name) and report that to the meta servers.
- -/+reportToMetaServer or reportMeta
- Keep the meta server informed about our game?
The default for xpilots is -reportMeta. Specify
+reportMeta to suppress reporting the xpilots server to
the xpilot meta server so that other players on the Internet may
find it. This should be done whenever a server is unreachable
either due to a firewall that is not configured to allow access
to it, or when the connection to the server is so poor that
players on the Internet would not enjoy playing on it, as is
arguably the case with any dialup ISP connection.
- -/+searchDomainForXPilot
- Search the local domain for the existence of xpilot.domain?
- -denyHosts string
- List of network addresses of computers which are denied service. Each
address may optionally be followed by a slash and a network mask.
- -/+ignore20MaxFPS
- Ignore client maxFPS request if it is 20 (the default setting).
- -motdFileName or motd string
- The filename of the MOTD file to show to clients when they join.
- -scoreTableFileName or scoretable string
- The filename for the score table to be dumped to.
- -/+pLockServer
- Whether the server is prevented from being swapped out of memory.
- -timerResolution integer
- If set to nonzero xpilots will requests signals from the OS at
1/timerResolution second intervals. The server will then compute a new
frame FPS times out of every timerResolution signals.
- -password string
- The password needed to obtain operator privileges.
Allows operator privileges to be gained during a game by those
who know the password via commands typed in the client's message window.
See the Message-window commands section below.
Note that specifying this on the command line is not secure
unless you are the sole user of the host xpilots is started on, as
ps(1) may be used to retrieve the options passed on the
command-line when the server was started. A more secure way of starting
a passworded server is to set the password in the password file and
protect the mapfile with chmod(1) (e.g. chmod 600 password) to
keep it private.
- -clientPortStart integer
- Use UDP ports clientPortStart - clientPortEnd (for firewalls)
When the xpilots server is behind an IP masquerading or NAT
firewall, the UDP ports used for client connections (as distinct from
the contact port, which by default is 15345/udp) must be defined by the
server, and the firewall must be configured to forward the defined port
range to the xpilots server host. Use this switch with
-clientPortEnd to define the range. For example, start the server
with xpilots -clientPortStart 40000 -clientPortEnd 40009
and on the firewall redirect ports 40000/udp through 40009/udp to the
host that xpilots is running on. One port must be reserved for each
client, so reserve the same number of ports as there are bases on the
map.
- -clientPortEnd integer
- Use UDP ports clientPortStart - clientPortEnd (for firewalls)
Used with -clientPortStart to reserve a range of UDP
ports for client connections.
This section describes the options which may be specified either in the map
file, in the defaults file, or as command line switches.
For a list of all options, try xpilots -help. See also
sections Command options and Defaults file options.
- -robots number
- Tells the server that you want number robots instead of the default
- number-of-bases/2. A value of -1 will fill the entire server with
robots. Note however that there will always be room for one new player,
the robots will be kicked out of the game to accomodate for new players,
they will also enter the game when there is space for them.
If you are the owner of a server you have successfully connected to (with
xpilot(6)), you have several special commands available, all of which
applies to the current server only:
- m
- Send a message to the players.
- k
- Kick a player out of the game. Currently, this command does not stop the
player from re-joining the game. Hopefully, however, he or she would have
learned their lesson.
- l
- Lock/unlock the game. This prevents other users from joining the
game.
- d
- Shutdown/cancel shutdown. This command will ask for a reason and a
shutdown delay (in seconds) and transmit these to the server. A timer will
appear showing how much time is left before the game goes down. If you
don't specify a delay, you will be canceling an already initiated
shutdown.
The server now supports commands typed via the client's message window while in
the game. This provides a more convenient way to communicate with the server
than the old command-prompt interface, as it does not require the user to
leave the game window to operate the controls.
All such message-window commands start with the slash (/)
character. These are divided into two groups, those which can be typed by
ordinary players and those which are only accessible to operators who have
first supplied the correct password with the /password message-window
command. If a password is not set on the server by the owner, the operator
commands are not usable.
Where a name is specified in the following commands, only
leading characters in the name need to be typed. If two names start with the
same characters, type as many characters as are needed to uniquely identify
the player.
- Player message-window commands
- /help [command]
- Without a parameter, this displays a brief message, listing the supported
commandline options. Specifying /help command displays brief
help for the command.
- /team number
- Swaps you to the specified team number.
- /queue
- Show the names of the players waiting on the queue to enter the game. See
also /advance.
- /version
- Displays the server version number.
- Operator message-window commands
- /password password
- When the correct password is given, the player is granted operator
privilege for the server. Subsequently, any of the other operator commands
listed here may be executed by the player.
- /advance name
- Moves the named player to the front of the queue. See also /queue.
- /kick name
- Kicks the named player from the game.
- /lock [value]
- Without a parameter, this displays the lock status of the game. Specify
/lock 0 to unlock the game or /lock 1 to lock the game so
that no more players may enter.
- /pause name
- Pauses the named player.
- /reset [all]
- Resets the current round number to 1. If /reset all is specified,
all scores are set to 0 as well.
- /set option value
- Sets the named option to the specified value. Note that some
server options cannot be changed at runtime. The server will notify you if
you cannot change a value, or if you specify an invalid value.
XPilot was developed by Bjørn Stabell <bjoern@xpilot.org>
and Ken Ronny Schouten <ken@xpilot.org> from the University of
Tromsø, Bert Gijsbers <bert@xpilot.org> from the University of
Amsterdam, and Dick Balaska <dick@xpilot.org> from BuckoSoft.COM.
See the provided CREDITS file.
XPilot is Copyright © 1991-2002 by Bjørn Stabell, Ken Ronny
Schouten, Bert Gijsbers & Dick Balaska. XPilot comes with ABSOLUTELY NO
WARRANTY; for details see the provided LICENSE file.
- /usr/local/share/xpilot/maps/
- Miscellaneous maps.
- /usr/local/share/xpilot/log
- Log file.
- /usr/local/share/xpilot/defaults
- Defaults file.
- /usr/local/share/xpilot/password
- Password file.
xpilot(6), xset(1), emacs(1)
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