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alephone(6) |
Games |
alephone(6) |
alephone - game engine based on Marathon 2
alephone [ options ] [ directory ]
Aleph One is an open-source descendant of Bungie's Marathon 2 first-person 3D
shooting game. Aleph One runs Marathon 2, Marathon Infinity, and 3rd-party
content on a wide variety of platforms, with (optional) OpenGL rendering,
Internet play, Lua scripting, and more.
- -h, --help
- Show summary of options.
- -v, --version
- Show version of program.
- -d, --debug
- Allow saving of core files after crashes.
- -f, --fullscreen
- Run the game fullscreen.
- -w, --windowed
- Run the game in a window.
- -g, --nogl
- Do not use OpenGL.
- -s, --nosound
- Do not access the sound card.
- -m, --nogamma
- Disable gamma table effects (menu fades).
- -j, --nojoystick
- Do not initialize joysticks.
- directory
- Directory containing the data files of a scenario (map file, scripts,
etc.)
- ALEPHONE_DATA
- Directories that are searched for data files. This is a colon-separated
list. Entries later in the list have precedence over entries
earlier in the list.
- ~/.alephone
- Aleph One personalization directory. Alephone stores preferences, game
recordings, saved games, and screen shots there. If ALEPHONE_DATA
is not set, alephone searches this directory for data files after
searching the directory given as its argument.
If ALEPHONE_DATA is set, the directory argument is ignored.
The latest news regarding engine and scenario development can be found at the
project web site ⟨URL: http://source.bungie.org/ ⟩.
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