|
|
| |
chocolate-heretic(6) |
FreeBSD Games Manual |
chocolate-heretic(6) |
chocolate-heretic - historically compatible Heretic engine
chocolate-heretic [OPTIONS]
Chocolate Heretic is a port of Raven Software's 1994 game "Heretic"
that aims to behave as similar to the original DOS version of Heretic as
possible.
- -cdrom
- [windows only] Save configuration data and savegames in c:\heretic.cd,
allowing play from CD.
- -config <file>
- Load main configuration from the specified file, instead of the
default.
- -dumpsubstconfig <filename>
- Read all MIDI files from loaded WAD files, dump an example substitution
music config file to the specified filename and quit.
- -episode <n>
- Start playing on episode n (1-4)
- -extraconfig <file>
- Load additional configuration from the specified file, instead of the
default.
- -file <files>
- Load the specified PWAD files.
- -iwad <file>
- Specify an IWAD file to use.
- -loadgame <s>
- Load the game in savegame slot s.
- -mb <mb>
- Specify the heap size, in MiB (default 16).
- -mmap
- Use the OS's virtual memory subsystem to map WAD files directly into
memory.
- -noartiskip
- Allow artifacts to be used when the run key is held down.
- -nomonsters
- Disable monsters.
- -nomusic
- Disable music.
- -nosfx
- Disable sound effects.
- -nosound
- Disable all sound output.
- -ravpic
- Take screenshots when F1 is pressed.
- -respawn
- Monsters respawn after being killed.
- -savedir <directory>
- Specify a path from which to load and save games. If the directory does
not exist then it will automatically be created.
- -skill <skill>
- Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of 0 disables
all monsters.
- -warp <x> <y>
- Start a game immediately, warping to level ExMy.
- -1
- Don't scale up the screen. Implies -window.
- -2
- Double up the screen to 2x its normal size. Implies -window.
- -3
- Double up the screen to 3x its normal size. Implies -window.
- -fullscreen
- Run in fullscreen mode.
- -geometry <WxY>
- Specify the dimensions of the window. Implies -window.
- -height <y>
- Specify the screen height, in pixels. Implies -window.
- -noblit
- Disable blitting the screen.
- -nograbmouse
- Don't grab the mouse when running in windowed mode.
- -nomouse
- Disable the mouse.
- -width <x>
- Specify the screen width, in pixels. Implies -window.
- -window
- Run in a window.
- -demoextend
- Record or playback a demo without automatically quitting after either
level exit or player respawn.
- -longtics
- Record or playback a demo with high resolution turning.
- -maxdemo <size>
- Specify the demo buffer size (KiB)
- -playdemo <demo>
- Play back the demo named demo.lmp.
- -record <x>
- Record a demo named x.lmp.
- -recordfrom <savenum> <demofile>
- Record a demo, loading from the given filename. Equivalent to -loadgame
<savenum> -record <demofile>.
- -shortticfix
- Smooth out low resolution turning when recording a demo.
- -strictdemos
- When recording or playing back demos, disable any extensions of the
vanilla demo format - record demos as vanilla would do, and play back
demos as vanilla would do.
- -timedemo <demo>
- Play back the demo named demo.lmp, determining the framerate of the
screen.
- -autojoin
- Automatically search the local LAN for a multiplayer server and join
it.
- -connect <address>
- Connect to a multiplayer server running on the given address.
- -deathmatch
- Start a deathmatch game.
- -dup <n>
- Reduce the resolution of the game by a factor of n, reducing the amount of
network bandwidth needed.
- -extratics <n>
- Send n extra tics in every packet as insurance against dropped
packets.
- -newsync
- Use new network client sync code rather than the classic sync code. This
is currently disabled by default because it has some bugs.
- -nodes <n>
- Autostart the netgame when n nodes (clients) have joined the server.
- -port <n>
- Use the specified UDP port for communications, instead of the default
(2342).
- -privateserver
- When running a server, don't register with the global master server.
Implies -server.
- -server
- Start a multiplayer server, listening for connections.
- -servername <name>
- When starting a network server, specify a name for the server.
- -solo-net
- Start the game playing as though in a netgame with a single player. This
can also be used to play back single player netgame demos.
- -timer <n>
- For multiplayer games: exit each level after n minutes.
- -aa <files>
- Equivalent to "-af <files> -as <files>".
- -af <files>
- Simulates the behavior of NWT's -af option, merging flats into the main
IWAD directory. Multiple files may be specified.
- -as <files>
- Simulates the behavior of NWT's -as option, merging sprites into the main
IWAD directory. Multiple files may be specified.
- -deh <files>
- Load the given dehacked patch(es)
- -hhever <version>
- Select the Heretic version number that was used to generate the HHE patch
to be loaded. Patches for each of the Vanilla Heretic versions (1.0, 1.2,
1.3) can be loaded, but the correct version number must be specified.
- -merge <files>
- Simulates the behavior of deutex's -merge option, merging a PWAD into the
main IWAD. Multiple files may be specified.
- -nocheats
- Ignore cheats in dehacked files.
- -nwtmerge <files>
- Simulates the behavior of NWT's -merge option. Multiple files may be
specified.
- -setmem <version>
- Specify DOS version to emulate for NULL pointer dereference emulation.
Supported versions are: dos622, dos71, dosbox. The default is to emulate
DOS 7.1 (Windows 98).
To play, an IWAD file is needed. This is a large file containing all of the
levels, graphics, sound effects, music and other material that make up the
game. IWAD files are named according to the game; the standard names are:
- doom.wad, doom1.wad, doom2.wad, tnt.wad, plutonia.wad
- Doom, Doom II, Final Doom
- heretic.wad, heretic1.wad, hexen.wad, strife1.wad
- Heretic, Hexen and Strife (commercial Doom engine games).
- hacx.wad, chex.wad
- Hacx and Chex Quest - more obscure games based on the Doom engine.
- freedm.wad, freedoom1.wad, freedoom2.wad
- The Freedoom open content IWAD files.
The following directory paths are searched in order to find an
IWAD:
- Current working directory
- Any IWAD files found in the current working directory will be used in
preference to IWADs found in any other directories.
- DOOMWADDIR
- This environment variable can be set to contain a path to a single
directory in which to look for IWAD files. This environment variable is
supported by most Doom source ports.
- DOOMWADPATH
- This environment variable, if set, can contain a colon-separated list of
directories in which to look for IWAD files, or alternatively full paths
to specific IWAD files.
- $HOME/.local/share/games/doom
- Writeable directory in the user's home directory. The path can be
overridden using the XDG_DATA_HOME environment variable (see the
XDG Base Directory Specification).
- /usr/local/share/games/doom, /usr/share/games/doom
- System-wide locations that can be accessed by all users. The path
/usr/share/games/doom is a standard path that is supported by most
Doom source ports. These paths can be overridden using the
XDG_DATA_DIRS environment variable (see the XDG Base Directory
Specification).
The above can be overridden on a one-time basis by using the
-iwad command line parameter to provide the path to an IWAD file to
use. This parameter can also be used to specify the name of a particular
IWAD to use from one of the above paths. For example, '-iwad
doom.wad' will search the above paths for the file doom.wad to
use.
This section describes environment variables that control Chocolate Heretic's
behavior.
- DOOMWADDIR, DOOMWADPATH
- See the section, IWAD SEARCH PATHS above.
- PCSOUND_DRIVER
- When running in PC speaker sound effect mode, this environment variable
specifies a PC speaker driver to use for sound effect playback. Valid
options are "Linux" for the Linux console mode driver,
"BSD" for the NetBSD/OpenBSD PC speaker driver, and
"SDL" for SDL-based emulated PC speaker playback (using the
digital output).
- OPL_DRIVER
- When using OPL MIDI playback, this environment variable specifies an OPL
backend driver to use. Valid options are "SDL" for an SDL-based
software emulated OPL chip, "Linux" for the Linux hardware OPL
driver, and "OpenBSD" for the OpenBSD/NetBSD hardware OPL
driver.
Generally speaking, a real hardware OPL chip sounds better
than software emulation; however, modern machines do not often include
one. If present, it may still require extra work to set up and elevated
security privileges to access.
- $HOME/.local/share/chocolate-doom/heretic.cfg
- The main configuration file for Chocolate Heretic. See
heretic.cfg(5).
- $HOME/.local/share/chocolate-doom/chocolate-heretic.cfg
- Extra configuration values that are specific to Chocolate Heretic and not
present in Vanilla Heretic. See chocolate-heretic.cfg(5).
chocolate-doom(6), chocolate-hexen(6), chocolate-server(6),
chocolate-setup(6)
Chocolate Heretic is part of the Chocolate Doom project, written and maintained
by Simon Howard. It is based on the Heretic source code, released by Raven
Software.
Copyright © id Software Inc. Copyright © Raven Software Inc.
Copyright © 2005-2013 Simon Howard.
This is free software. You may redistribute copies of it under the terms of the
GNU General Public License <http://www.gnu.org/licenses/gpl.html>. There
is NO WARRANTY, to the extent permitted by law.
Visit the GSP FreeBSD Man Page Interface. Output converted with ManDoc. |