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flipscreen3d(6) |
XScreenSaver manual |
flipscreen3d(6) |
flipscreen3d - rotates an image of the screen through 3 dimensions.
flipscreen3d [-display host:display.screen] [-visual
visual] [-window] [-root] [-delay number] [-no-rotate]
[-wireframe] [-fps]
Grabs an image of the desktop, turns it into a GL texture map, and spins it
around and deforms it in various ways.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class,
or the id number (decimal or hex) of a specific visual.
- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -delay number
- Per-frame delay, in microseconds. Default: 20000 (0.02 seconds.).
- -rotate | -no-rotate
- Whether to rotate.
- -wireframe
- Just render boxes instead of textures (for debugging).
- -fps
- Display the current frame rate, CPU load, and polygon count.
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global resources
stored in the RESOURCE_MANAGER property.
Copyright © 2002 by Ben Buxton. Permission to use, copy, modify,
distribute, and sell this software and its documentation for any purpose is
hereby granted without fee, provided that the above copyright notice appear in
all copies and that both that copyright notice and this permission notice
appear in supporting documentation. No representations are made about the
suitability of this software for any purpose. It is provided "as is"
without express or implied warranty.
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