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NAMEgdedit - Level editor for golddigSYNOPSIS
DESCRIPTIONgolddig is a fast action game designed for use with the
X window system. gdedit is used to create and edit new
levels which can be used by golddig . For details on
the game, refer
golddig(6).
The If ~/.golddig/worldname### or /usr/local/share/golddig/worldname### exist, they are used as templates (in this order).
<space> - draw spaces
A player block sets where the player begins in the level. If more than one is used in a level, all but one will be ignored. Bad guy blocks set where the bad guys begin the level. There is a limit to the total number of bad guys, and that number is compiled into the game. Pressing control-W inside the editor window will stop editing and save the level. Pressing control-C quits without saving. Pressing control-E will erase the contents of the editor. The properties of the rest of the block can be determined with experimentation.
A really good level has several properties. The first important property is efficiency. A good level makes careful use of all of the available space unless it is trying to achieve a specific effect. Another critical property is fairness. A player should always be forewarned or have an escape if trouble comes up. Nothing is more irritating than a killer trap where the user had no way of guessing that it was coming up. It is also important to avoid tedious and repetative levels. Really difficult traps should be rewarded with lots of gold. SEE ALSOgolddig(6)FILES~/.golddig - local directory for levels./usr/local/share/golddig - global directory for levels accessible by all players. /usr/local/share/golddig/goldlev### - default levels used when no world name is specified /usr/local/share/golddig/default - default level used when specified level doesn't exist. AUTHORSAlex Siegel at Cornell University during 1989 and 1990.BUGSThis game is the first totally bug free program ever written.
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