minetest - Multiplayer infinite-world block sandbox
Minetest is one of the first InfiniMiner/Minecraft(/whatever) inspired
games (started October 2010), with a goal of taking the survival multiplayer
gameplay to a slightly different direction.
The main design philosophy is to keep it technically simple,
stable and portable. It will be kept lightweight enough to run on fairly old
hardware.
- --address <value>
- Address to connect to
- --config <value>
- Load configuration from specified file
- --disable-unittests
- Disable unit tests
- --enable-unittests
- Enable unit tests
- --gameid <value>
- Set gameid
- --go
- Disable main menu
- --help
- Show allowed options
- --version
- Show version information
- --logfile <value>
- Set logfile path (debug.txt)
- --map-dir <value>
- Same as --world (deprecated)
- --name <value>
- Set player name
- --password <value>
- Set password
- --port <value>
- Set network port (UDP) to use
- --random-input
- Enable random user input, for testing
- --server
- Run dedicated server
- --speedtests
- Run speed tests
- --videomodes
- List available video modes
- --info
- Print more information to console
- --verbose
- Print even more information to console
- --trace
- Print enormous amounts of information to console
- --world <value>
- Set world path
- --migrate <value>
- Migrate from current map backend to another. Possible values are sqlite3
and leveldb. Only works when using --server.
- MINETEST_SUBGAME_PATH
- Colon delimited list of directories to search for subgames.
Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
Perttu Ahola <celeron55@gmail.com> and contributors.
This man page was originally written by Juhani Numminen
<juhaninumminen0@gmail.com>.