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NAMEsimulate - a Bullet-based physics simulator for MGEDSYNOPSISsimulate [options...] path duration DESCRIPTIONsimulate performs rigid-body physics evaluation. The Bullet physics engine is used with a collision algorithm that utilizes the librt ray tracer.The path parameter specifies the path to the objects within the simulation. All primitives under this path are regarded as separate physical objects by default. If a combination has the attribute simulate::type=region, all primitives below it in the hierarchy are regarded as one physical object. The duration parameter specifies the duration of the physics simulation (each use of the simulate command operates within a new physics environment). All values are specified in units of meters, kilograms, and seconds. Note that Bullet is primarily designed for objects of sizes between approximately 0.05 and 10.0 meters, with a collision tolerance of 0.004 meters; hence, using simulate on a model that is significantly different from this scale may give worse results. OPTIONS--debug=MODESet the debugging mode. Multiple mode flags can be
separated using commas.
aabb Draw Bullet's axis-aligned bounding boxes after the
simulation step. These can usually be regarded as indicating the
"true" position of geometry. Any discrepancies may indicate that the
simulate command is incorrectly applying the Bullet
transformations.
contact Draw all of Bullet's collision contact points during the
simulation.
ray Draw all of the rays fired by the internal collision
detection algorithm.
OBJECT ATTRIBUTESThe simulation can be configured by setting certain attributes on objects within the specified path.simulate::type=TYPE Specify the type of the associated object.
region Regard all solids under this combination as belonging to
one rigid body.
simulate::mass=SCALAR Specify the mass of the associated object. Objects with a
mass of 0.0 are immobile.
simulate::linear_velocity=<x, y, z> Specify the linear velocity of the associated object as a
vector.
simulate::angular_velocity=<x, y, z> Specify the angular velocity of the associated object as
a vector.
simulate::gravity=<x, y, z> Specify the acceleration due to gravity as a vector. This
attribute can only be applied to the topmost object under path. The
default gravity vector is <0.0, 0.0, -9.80665>, specifying an
accleration of -9.8 mm/s/s along the z-axis.
simulate::grid_radius=x Specify the number of rays along the radii of the
circular grids of rays fired during collision detection. This attribute can
only be applied to the topmost object under path. The default value is
10.
AUTHORBRL-CAD TeamCOPYRIGHTThis software is Copyright (c) 2017-2019 United States Government as represented by the U.S. Army Research Laboratory.BUG REPORTSReports of bugs or problems should be submitted via electronic mail to devs@brlcad.org
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