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NAMEglBitmap - draw a bitmapC SPECIFICATIONvoid glBitmap( GLsizei width,GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) PARAMETERS
DESCRIPTIONA bitmap is a binary image. When drawn, the bitmap is positioned relative to the current raster position, and frame buffer pixels corresponding to 1's in the bitmap are written using the current raster color or index. Frame buffer pixels corresponding to 0's in the bitmap are not modified.glBitmap takes seven arguments. The first pair specifies the width and height of the bitmap image. The second pair specifies the location of the bitmap origin relative to the lower left corner of the bitmap image. The third pair of arguments specifies x and y offsets to be added to the current raster position after the bitmap has been drawn. The final argument is a pointer to the bitmap image itself. The bitmap image is interpreted like image data for the glDrawPixels command, with width and height corresponding to the width and height arguments of that command, and with type set to GL_BITMAP and format set to GL_COLOR_INDEX. Modes specified using glPixelStore affect the interpretation of bitmap image data; modes specified using glPixelTransfer do not. If the current raster position is invalid, glBitmap is ignored. Otherwise, the lower left corner of the bitmap image is positioned at the window coordinates
where
is the raster position and
is the bitmap origin. Fragments are then generated for each pixel
corresponding to a 1 (one) in the bitmap image. These fragments are
generated using the current raster z coordinate, color or color
index, and current raster texture coordinates. They are then treated just as
if they had been generated by a point, line, or polygon, including texture
mapping,
After the bitmap has been drawn, the x and y coordinates of the current raster position are offset by xmove and ymove. No change is made to the z coordinate of the current raster position, or to the current raster color, texture coordinates, or index. NOTESTo set a valid raster position outside the viewport, first set a valid raster position inside the viewport, then call glBitmap with NULL as the bitmap parameter and with xmove and ymove set to the offsets of the new raster position. This technique is useful when panning an image around the viewport.ERRORSGL_INVALID_VALUE is generated if width or height is negative.GL_INVALID_OPERATION is generated if glBitmap is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETSglGet with argument GL_CURRENT_RASTER_POSITIONglGet with argument GL_CURRENT_RASTER_COLOR glGet with argument GL_CURRENT_RASTER_INDEX glGet with argument GL_CURRENT_RASTER_TEXTURE_COORDS glGet with argument GL_CURRENT_RASTER_POSITION_VALID SEE ALSOglDrawPixels, glPixelStore, glPixelTransfer, glRasterPos Visit the GSP FreeBSD Man Page Interface. |