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GLDELETETEXTURES() GLDELETETEXTURES()

glDeleteTextures - delete named textures

void glDeleteTextures( GLsizei n,
	const GLuint *textures )

n
Specifies the number of textures to be deleted.
textures
Specifies an array of textures to be deleted.

glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.

glDeleteTextures is available only if the GL version is 1.1 or greater.

GL_INVALID_VALUE is generated if n is negative.

GL_INVALID_OPERATION is generated if glDeleteTextures is executed between the execution of glBegin and the corresponding execution of glEnd.

glIsTexture

glAreTexturesResident, glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glGenTextures, glGet, glGetTexParameter, glPrioritizeTextures, glTexImage1D, glTexImage2D, glTexParameter

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